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The Rochester Checkers Player: Multimodel Parallel Programming for Animate Vision
February 1992 (vol. 25 no. 2)
pp. 12-19
| ASCII Text | x | ||
| Brian Marsh, Chris Brown, Thomas LeBlanc, Michael Scott, Tim Becker, Cesar Quiroz, Prakash Das, Jonas Karlsson, "The Rochester Checkers Player: Multimodel Parallel Programming for Animate Vision," Computer, vol. 25, no. 2, pp. 12-19, February, 1992. | |||
| BibTex | x | ||
| @article{ 10.1109/2.121471, author = {Brian Marsh and Chris Brown and Thomas LeBlanc and Michael Scott and Tim Becker and Cesar Quiroz and Prakash Das and Jonas Karlsson}, title = {The Rochester Checkers Player: Multimodel Parallel Programming for Animate Vision}, journal ={Computer}, volume = {25}, number = {2}, issn = {0018-9162}, year = {1992}, pages = {12-19}, doi = {http://doi.ieeecomputersociety.org/10.1109/2.121471}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - Computer TI - The Rochester Checkers Player: Multimodel Parallel Programming for Animate Vision IS - 2 SN - 0018-9162 SP12 EP19 EPD - 12-19 A1 - Brian Marsh, A1 - Chris Brown, A1 - Thomas LeBlanc, A1 - Michael Scott, A1 - Tim Becker, A1 - Cesar Quiroz, A1 - Prakash Das, A1 - Jonas Karlsson, PY - 1992 VL - 25 JA - Computer ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/2.121471
It is maintained that to exploit fully the parallelism inherent in animate vision systems, an integrated vision architecture must support multiple models of parallelism. To support this claim, the hardware base of a typical animate vision laboratory and the software requirements of applications are described. A brief overview is then given of the Psyche operating system, which was designed to support multimodel programming. A complex animate vision application, checkers, constructed as a multimodel program under Psyche, is also described. Checkers demonstrates the advantages of decomposing animate vision systems by function and independently selecting an appropriate parallel-programming model for each function.
Citation:
Brian Marsh, Chris Brown, Thomas LeBlanc, Michael Scott, Tim Becker, Cesar Quiroz, Prakash Das, Jonas Karlsson, "The Rochester Checkers Player: Multimodel Parallel Programming for Animate Vision," Computer, vol. 25, no. 2, pp. 12-19, Feb. 1992, doi:10.1109/2.121471
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