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The Rochester Checkers Player: Multimodel Parallel Programming for Animate Vision
February 1992 (vol. 25 no. 2)
pp. 12-19

It is maintained that to exploit fully the parallelism inherent in animate vision systems, an integrated vision architecture must support multiple models of parallelism. To support this claim, the hardware base of a typical animate vision laboratory and the software requirements of applications are described. A brief overview is then given of the Psyche operating system, which was designed to support multimodel programming. A complex animate vision application, checkers, constructed as a multimodel program under Psyche, is also described. Checkers demonstrates the advantages of decomposing animate vision systems by function and independently selecting an appropriate parallel-programming model for each function.

Citation:
Brian Marsh, Chris Brown, Thomas LeBlanc, Michael Scott, Tim Becker, Cesar Quiroz, Prakash Das, Jonas Karlsson, "The Rochester Checkers Player: Multimodel Parallel Programming for Animate Vision," Computer, vol. 25, no. 2, pp. 12-19, Feb. 1992, doi:10.1109/2.121471
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