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Prototypes from Standard User Interface Management Systems
May 1989 (vol. 22 no. 5)
pp. 51-60

An explanation is given of showing a computer what to do by directly manipulating objects, as opposed to giving it instructions using a programming language. The authors demonstrate how showing can take advantage of a standard user interface and the consistency of a user interface paradigm. They discuss prototyping in the Oregon Speedcode Universe, a programming system for writing programs without programming languages.

Citation:
T.G. Lewis, Fred Handloser, III, Sharada Bose, Sherry Yang, "Prototypes from Standard User Interface Management Systems," Computer, vol. 22, no. 5, pp. 51-60, May 1989, doi:10.1109/2.27956
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