This Article 
 Bibliographic References 
 Add to: 
Creating Widely Accessible Spatial Interfaces: Mobile VR for Managing Persistent Pain
May-June 2013 (vol. 33 no. 3)
pp. 82-88
David Schroeder, University of Minnesota
Fedor Korsakov, University of Minnesota
Joseph Jolton, Minneapolis College of Art and Design
Francis J. Keefe, Duke University Medical Center
Alex Haley, University of Minnesota
Daniel F. Keefe, University of Minnesota
Using widely accessible VR technologies, researchers have implemented a series of multimodal spatial interfaces and virtual environments. The results demonstrate the degree to which we can now use low-cost (for example, mobile-phone based) VR environments to create rich virtual experiences involving motion sensing, physiological inputs, stereoscopic imagery, sound, and haptic feedback. Adapting spatial interfaces to these new platforms can open up exciting application areas for VR. In this case, the application area was in-home VR therapy for patients suffering from persistent pain (for example, arthritis and cancer pain). For such therapy to be successful, a rich spatial interface and rich visual aesthetic are particularly important. So, an interdisciplinary team with expertise in technology, design, meditation, and the psychology of pain collaborated to iteratively develop and evaluate several prototype systems. The video at demonstrates how the sine wave fitting responds to walking motions, for a walking-in-place application.
Index Terms:
Virtual environments,Rendering (computer graphics),Spatial intefaces,Haptic interfaces,meditation,virtual reality,VR,spatial interfaces,pain management,computer graphics
David Schroeder, Fedor Korsakov, Joseph Jolton, Francis J. Keefe, Alex Haley, Daniel F. Keefe, "Creating Widely Accessible Spatial Interfaces: Mobile VR for Managing Persistent Pain," IEEE Computer Graphics and Applications, vol. 33, no. 3, pp. 82-88, May-June 2013, doi:10.1109/MCG.2013.38
Usage of this product signifies your acceptance of the Terms of Use.