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Walled Gardens: Apps and Data as Barriers to Augmenting Reality
May-June 2013 (vol. 33 no. 3)
pp. 77-81
Blair MacIntyre, Georgia Tech
Hafez Rouzati, Georgia Tech
Martin Lechner, Wikitude
For augmented reality (AR) to reach its potential, AR content from multiple distinct sources must be simultaneously displayed in a more unified manner than is possible given today's application-centric environments. AR browsers and AR-enabled Web browsers point toward the functionalities that OSs must incorporate to fully support AR content. Also, application developers need richer forms of content describing the physical world and the objects in it. Standards such as ARML (Augmented Reality Markup Language) 2.0 have begun providing the glue needed to bind AR content to the physical world.
Index Terms:
Augmented reality,Three dimensional displays,Mobile communication,computer graphics,augmented reality,ARML 2.0,mobile computing
Citation:
Blair MacIntyre, Hafez Rouzati, Martin Lechner, "Walled Gardens: Apps and Data as Barriers to Augmenting Reality," IEEE Computer Graphics and Applications, vol. 33, no. 3, pp. 77-81, May-June 2013, doi:10.1109/MCG.2013.51
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