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Issue No.03 - May-June (2013 vol.33)
pp: 32-33
Diego Gutierrez , Universidad de Zaragoza
Wojciech Jarosz , Disney Research Zürich
ABSTRACT
Over the past few years, the landscape of volumetric-scattering techniques has evolved rapidly. The articles in this special issue highlight how these techniques are expanding our abilities to author increasingly complex visual appearance.
INDEX TERMS
Special issues and sections, Rendering (computer graphics), Modeling, Scattering, Illumination, Solar radiation, computer graphics, subsurface scattering, volumetric scattering, spherical gradient illumination, solar radiance, skylight models, translucent materials
CITATION
Diego Gutierrez, Wojciech Jarosz, "Scattering: Acquisition, Modeling, and Rendering", IEEE Computer Graphics and Applications, vol.33, no. 3, pp. 32-33, May-June 2013, doi:10.1109/MCG.2013.46
REFERENCES
1. D. Gutierrez et al., “Scattering,” ACM Siggraph Asia 2008 Courses, ACM, 2008, article 18.
2. L. Hošek and A. Wilkie, “An Analytic Model for Full Spectral Sky-Dome Radiance,” ACM Trans. Graphics, vol. 31, no. 4, 2012, article 95.
3. I. Sadeghi et al., “Physically-Based Simulation of Rainbows,” ACM Trans. Graphics, vol. 31, no. 1, 2012, article 3.
4. E. D'Eon and G. Irving, “A Quantized-Diffusion Model for Rendering Translucent Materials,” ACM Trans. Graphics, vol. 30, no. 4, 2011, article 56.
5. B. Walter et al., “Single Scattering in Refractive Media with Triangle Mesh Boundaries,” ACM Trans. Graphics, vol. 28, no. 3, 2009, article 92.
6. W. Jarosz et al., “A Comprehensive Theory of Volumetric Radiance Estimation Using Photon Points and Beams,” ACM Trans. Graphics, vol. 30, no. 1, 2011, article 5.
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