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Building Virtual Worlds Carrying on the Legacy of Randy Pausch's "Head Fake"
May-June 2013 (vol. 33 no. 3)
pp. 12-15
Jesse Schell, Carnegie Mellon University
Chris Klug, Carnegie Mellon University
The Carnegie Mellon Building Virtual Worlds course fosters interdisciplinary collaboration and invention. It helps provide students with a solid foundation by challenging them to create innovative, future-oriented experiences through a series of critiqued rapid prototypes. This process, combined with carefully designed peer evaluation, has led to a system that hundreds of alumni credit with setting them on the road to inventing the future of entertainment technology.
Index Terms:
Virtual reality,Engineering education,Collaboration,Technological innovation,Educational institutions,Entertainment,Virtual environments,computer graphics,Building Virtual Worlds,Entertainment Technology Center,Randy Pausch,computer graphics education,virtual worlds,virtual reality,VR
Citation:
Jesse Schell, Chris Klug, "Building Virtual Worlds Carrying on the Legacy of Randy Pausch's "Head Fake"," IEEE Computer Graphics and Applications, vol. 33, no. 3, pp. 12-15, May-June 2013, doi:10.1109/MCG.2013.42
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