Issue No.03 - May-June (2013 vol.33)
M. Bailey , Oregon State Univ., Corvallis, OR, USA
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2013.49
GPU shaders aren't just for glossy special effects. Parts 1 and 2 of this discussion looked at using them for point clouds, cutting planes, line integral convolution, and terrain bump-mapping. Part 3 covers compute shaders and shader storage buffer objects-two features announced as part of OpenGL 4.3.
Graphics processing units, Visualization, Object recognition,OpenGL 4.3, GPU shaders for visualization, GPU shaders, visualization, computer graphics, OpenGL
M. Bailey, "Using GPU Shaders for Visualization, Part 3", IEEE Computer Graphics and Applications, vol.33, no. 3, pp. 5-11, May-June 2013, doi:10.1109/MCG.2013.49