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Pins and Posters: Paradigms for Content Publication on Situated Displays
March-April 2013 (vol. 33 no. 2)
pp. 64-72
| ASCII Text | x | ||
| Rui José, Hélder Pinto, Bruno Silva, Ana Melro, "Pins and Posters: Paradigms for Content Publication on Situated Displays," IEEE Computer Graphics and Applications, vol. 33, no. 2, pp. 64-72, March-April, 2013. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2013.16, author = {Rui José and Hélder Pinto and Bruno Silva and Ana Melro}, title = {Pins and Posters: Paradigms for Content Publication on Situated Displays}, journal ={IEEE Computer Graphics and Applications}, volume = {33}, number = {2}, issn = {0272-1716}, year = {2013}, pages = {64-72}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2013.16}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Pins and Posters: Paradigms for Content Publication on Situated Displays IS - 2 SN - 0272-1716 SP64 EP72 EPD - 64-72 A1 - Rui José, A1 - Hélder Pinto, A1 - Bruno Silva, A1 - Ana Melro, PY - 2013 KW - Displays KW - Interactive systems KW - Advertising KW - Visualizatoin KW - Communities KW - Context awareness KW - User-generated content KW - User interfaces KW - Urban areas KW - Cities and towns KW - Haptic interfaces KW - user-generated content KW - Displays KW - Interactive systems KW - Advertising KW - Visualizatoin KW - Communities KW - Context awareness KW - User-generated content KW - User interfaces KW - Urban areas KW - Cities and towns KW - Haptic interfaces KW - situatedness KW - Displays KW - Interactive systems KW - Advertising KW - Visualizatoin KW - Communities KW - Context awareness KW - User-generated content KW - User interfaces KW - Urban areas KW - Cities and towns KW - Haptic interfaces KW - computer graphics KW - public displays VL - 33 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2013.16
Public-display systems are still far from being a medium for meeting people's diverse communication goals. Moving toward open displays will require publication paradigms that can overcome the challenges of meaningful engagement and enable users to fully understand and control the publication process. The metaphors of pins and posters have inspired two complementary paradigms for public displays. Researchers implemented these paradigms in the Instant Places system, which they deployed on 10 displays in diverse urban locations for six months. They collected user and system data regarding the users' practices. The findings improve the understanding of what might drive user-generated content in networks of urban displays. Such knowledge can inform the design of tools and procedures for situated publication in public displays.
Index Terms:
Displays,Interactive systems,Advertising,Visualizatoin,Communities,Context awareness,User-generated content,User interfaces,Urban areas,Cities and towns,Haptic interfaces,user-generated content,Displays,Interactive systems,Advertising,Visualizatoin,Communities,Context awareness,User-generated content,User interfaces,Urban areas,Cities and towns,Haptic interfaces,situatedness,Displays,Interactive systems,Advertising,Visualizatoin,Communities,Context awareness,User-generated content,User interfaces,Urban areas,Cities and towns,Haptic interfaces,computer graphics,public displays
Citation:
Rui José, Hélder Pinto, Bruno Silva, Ana Melro, "Pins and Posters: Paradigms for Content Publication on Situated Displays," IEEE Computer Graphics and Applications, vol. 33, no. 2, pp. 64-72, March-April 2013, doi:10.1109/MCG.2013.16
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