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3D Freehand Gestural Navigation for Interactive Public Displays
March-April 2013 (vol. 33 no. 2)
pp. 47-55
Gang Ren, Univ. of Bath, Bath, UK
Chuan Li, Univ. of Bath, Bath, UK
E. O'Neill, Univ. of Bath, Bath, UK
P. Willis, Univ. of Bath, Bath, UK
Users increasingly expect more-interactive experiences with public displays for applications including learning, gaming, urban visualization, and planning. However, user interaction with applications on public displays is challenging and often doesn't lend itself to established interaction techniques. Navigation using only freehand gestures captured with low-cost devices might often be an appropriate solution. A formal, quantitative lab experiment and an informal, qualitative field study compared freehand gestural interaction with keyboard-and-mouse interaction. No significant difference in navigation performance existed between the two interaction types. However, gestural interaction provided a more natural experience in both personal and public environments.
Index Terms:
Navigation,Displays,Interactive systems,Visualization,Games,User interfaces,Cities and towns,Gesture recognition,Human computer interaction,Three dimensional displays,Haptic interfaces,Urban areas,input devices,Navigation,Displays,Interactive systems,Visualization,Games,User interfaces,Cities and towns,Gesture recognition,Human computer interaction,Three dimensional displays,Haptic interfaces,Urban areas,human-computer interaction,Navigation,Displays,Interactive systems,Visualization,Games,User interfaces,Cities and towns,Gesture recognition,Human computer interaction,Three dimensional displays,Haptic interfaces,Urban areas,computer graphics,freehand gestures,interaction with public displays,3D navigation,user interfaces
Citation:
Gang Ren, Chuan Li, E. O'Neill, P. Willis, "3D Freehand Gestural Navigation for Interactive Public Displays," IEEE Computer Graphics and Applications, vol. 33, no. 2, pp. 47-55, March-April 2013, doi:10.1109/MCG.2013.15
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