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Issue No.01 - Jan.-Feb. (2013 vol.33)
pp: 80-86
M. Wrzesien , Univ. Politec. de Valencia, Valencia, Spain
M. Alcañiz , Univ. Politec. de Valencia, Valencia, Spain
C. Botella , Univ. Jaume I, Castellon, Spain
J-M Burkhardt , Inst. Francais des Sci. et Technol. des Transp., France
J. Bretón-López , Univ. Jaume I, Castellon, Spain
M. Ortega , Univ. Politec. de Valencia, Valencia, Spain
D. B. Brotons , Univ. Politec. de Valencia, Valencia, Spain
ABSTRACT
We all have an irrational fear or two. Some of us get scared by an unexpected visit from a spider in our house; others get nervous when they look down from a high building. Fear is an evolutionary and adaptive function that can promote self-preservation and help us deal with the feared object or situation. However, when this state becomes excessive, it might develop into psychological disorders such as phobias, producing high anxiety and affecting everyday life. The Therapeutic Lamp is an interactive projection-based augmented-reality system for treating small-animal phobias. It aims to increase patient-therapist communication, promote more natural interaction, and improve the patient's engagement in the therapy.
INDEX TERMS
Animals, Medical treatment, Games, Visualization, Augmented reality,computer graphics, augmented reality, cockroach phobia, spider phobia, arachnophobia, anxiety, anxiety disorders, phobias, phobia therapy, psychological treatment
CITATION
M. Wrzesien, M. Alcañiz, C. Botella, J-M Burkhardt, J. Bretón-López, M. Ortega, D. B. Brotons, "The Therapeutic Lamp: Treating Small-Animal Phobias", IEEE Computer Graphics and Applications, vol.33, no. 1, pp. 80-86, Jan.-Feb. 2013, doi:10.1109/MCG.2013.12
REFERENCES
1. A. Garcia-Palacios et al., “Virtual Reality in the Treatment of Spider Phobia: A Controlled Study,” Behaviour Research and Therapy, vol. 40, no. 9, 2002, pp. 983–993.
2. K. Meyerbröker and P.M.G. Emmelkamp, “Virtual Reality Exposure Therapy in Anxiety Disorders: A Systematic Review of Process-and-Outcome Studies,” Depression and Anxiety, vol. 27, no. 10, 2010, pp. 933–944.
3. C. Botella et al., “Treating Cockroach Phobia with Augmented Reality,” Behavior Therapy, vol. 41, no. 3, 2010, pp. 401–413.
4. M. Wrzesien et al., “How Technology Influences the Therapeutic Process: A Comparative Field Evaluation of Augmented Reality and In Vivo Exposure Therapy for Phobia of Small Animals,” Human-Computer Interaction—Interact 2011, LNCS 6946, Springer, 2011, pp. 523–540.
5. G. Riva et al., eds., Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments, IOS Press, 2003.
6. C. Botella et al., “Treating Cockroach Phobia Using a Serious Game on a Mobile Phone and Augmented Reality Exposure: A Single Case Study,” Computers in Human Behavior, vol. 27, no. 1, 2011, pp. 217–227.
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