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Generating Freestyle Group Formations in Agent-Based Crowd Simulations
Jan.-Feb. 2013 (vol. 33 no. 1)
pp. 20-31
| ASCII Text | x | ||
| Qin Gu, Zhigang Deng, "Generating Freestyle Group Formations in Agent-Based Crowd Simulations," IEEE Computer Graphics and Applications, vol. 33, no. 1, pp. 20-31, Jan.-Feb., 2013. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2011.87, author = {Qin Gu and Zhigang Deng}, title = {Generating Freestyle Group Formations in Agent-Based Crowd Simulations}, journal ={IEEE Computer Graphics and Applications}, volume = {33}, number = {1}, issn = {0272-1716}, year = {2013}, pages = {20-31}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2011.87}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Generating Freestyle Group Formations in Agent-Based Crowd Simulations IS - 1 SN - 0272-1716 SP20 EP31 EPD - 20-31 A1 - Qin Gu, A1 - Zhigang Deng, PY - 2013 KW - Shape analysis KW - Painting KW - Crowd simulation KW - Solid modeling KW - Trajectory KW - Computational modeling KW - Simulation KW - sketching control KW - Shape analysis KW - Painting KW - Crowd simulation KW - Solid modeling KW - Trajectory KW - Computational modeling KW - Simulation KW - computer graphics KW - group formation KW - crowd animation KW - agent-based simulation VL - 33 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2011.87
Few crowd simulation algorithms take collective group features such as group formations into consideration. Recent approaches often manually specify hard constraints such as predefined keyframe agent formations and interpolate them during the simulation. A proposed interactive, scalable framework generates freestyle group formations and transitions via natural and flexible sketching interaction. It automatically computes a plausible agent distribution in the target formation and agent correspondences between keyframes. In addition, two-level formation trajectory control lets users intuitively guide agents' transition paths from the initial formation to the target formation. In experiments, the framework efficiently generated formations on the fly while providing sufficiently flexible control to users.
Index Terms:
Shape analysis,Painting,Crowd simulation,Solid modeling,Trajectory,Computational modeling,Simulation,sketching control,Shape analysis,Painting,Crowd simulation,Solid modeling,Trajectory,Computational modeling,Simulation,computer graphics,group formation,crowd animation,agent-based simulation
Citation:
Qin Gu, Zhigang Deng, "Generating Freestyle Group Formations in Agent-Based Crowd Simulations," IEEE Computer Graphics and Applications, vol. 33, no. 1, pp. 20-31, Jan.-Feb. 2013, doi:10.1109/MCG.2011.87
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