Issue No.01 - Jan.-Feb. (2013 vol.33)
F. Steinicke , Univ. of Wurzburg, Wurzburg, Germany
G. Bruder , Univ. of Wurzburg, Wurzburg, Germany
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2013.13
Redirected walking (RDW) gives users the ability to explore a virtual world by walking in a confined physical space. It inconspicuously guides them on a physical path that might differ from the path they perceive in the virtual world. Exploiting three motion illusions-the change-blindness illusion, the four-stroke motion illusion, and the motion-without-movement illusion-can increase RDW's effectiveness.
Legged locomotion, Visualization, Cameras, Tracking, Virtual reality, Blindness, Image edge detection, Human computer interaction, Spatial resolution,spatial interfaces, Legged locomotion, Visualization, Cameras, Tracking, Virtual reality, Blindness, Image edge detection, Human computer interaction, Spatial resolution, human-computer interaction, virtual reality, immersive virtual environments, redirected walking, change-blindness illusion, four-stroke motion illusion, motion-without-movement illusion, computer graphics
F. Steinicke, G. Bruder, "Using Perceptual Illusions for Redirected Walking", IEEE Computer Graphics and Applications, vol.33, no. 1, pp. 6-11, Jan.-Feb. 2013, doi:10.1109/MCG.2013.13