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Efficiently Modeling 3D Scenes from a Single Image
Nov.-Dec. 2012 (vol. 32 no. 6)
pp. 18-25
Satoshi Iizuka, University of Tsukuba
Yoshihiro Kanamori, University of Tsukuba
Jun Mitani, University of Tsukuba
Yukio Fukui, University of Tsukuba
A proposed system lets users create a 3D scene easily and quickly from a single image. The scene model consists of background and foreground objects whose coordinates the system calculates on the basis of a boundary between the ground plane and a wall plane. The system quickly extracts foreground objects by combining image segmentation and graph-cut-based optimization. It enables efficient modeling of foreground objects, easy creation of their textures, and rapid construction of scene models that are simple but produce sufficient 3D effects.
Index Terms:
Three dimensional displays,Solid modeling,Image segmentation,Optimization,Labeling,Geometry,Shape analysis,foreground extraction,Three dimensional displays,Solid modeling,Image segmentation,Optimization,Labeling,Geometry,Shape analysis,computer graphics,image-based modeling,image-based rendering,single-view modeling
Citation:
Satoshi Iizuka, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui, "Efficiently Modeling 3D Scenes from a Single Image," IEEE Computer Graphics and Applications, vol. 32, no. 6, pp. 18-25, Nov.-Dec. 2012, doi:10.1109/MCG.2011.85
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