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Issue No.06 - Nov.-Dec. (2012 vol.32)
pp: 18-25
S. Iizuka , Univ. of Tsukuba, Tsukuba, Japan
Y. Kanamori , Univ. of Tsukuba, Tsukuba, Japan
J. Mitani , Univ. of Tsukuba, Tsukuba, Japan
Y. Fukui , Univ. of Tsukuba, Tsukuba, Japan
ABSTRACT
A proposed system lets users create a 3D scene easily and quickly from a single image. The scene model consists of background and foreground objects whose coordinates the system calculates on the basis of a boundary between the ground plane and a wall plane. The system quickly extracts foreground objects by combining image segmentation and graph-cut-based optimization. It enables efficient modeling of foreground objects, easy creation of their textures, and rapid construction of scene models that are simple but produce sufficient 3D effects.
INDEX TERMS
Three dimensional displays, Solid modeling, Image segmentation, Optimization, Labeling, Geometry, Shape analysis,foreground extraction, Three dimensional displays, Solid modeling, Image segmentation, Optimization, Labeling, Geometry, Shape analysis, computer graphics, image-based modeling, image-based rendering, single-view modeling
CITATION
S. Iizuka, Y. Kanamori, J. Mitani, Y. Fukui, "Efficiently Modeling 3D Scenes from a Single Image", IEEE Computer Graphics and Applications, vol.32, no. 6, pp. 18-25, Nov.-Dec. 2012, doi:10.1109/MCG.2011.85
REFERENCES
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3. C. Rother, A. Blake, and V. Kolmogorov, "'GrabCut': Interactive Foreground Extraction Using Iterated Graph Cuts," ACM Trans. Graphics, vol. 24, no. 3, 2004, pp. 309–314.
4. X. Chen et al., "Sketching Reality: Realistic Interpretation of Architectural Designs," ACM Trans. Graphics, vol. 27, no. 2, 2008, article 11.
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