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Beaming: An Asymmetric Telepresence System
Nov.-Dec. 2012 (vol. 32 no. 6)
pp. 10-17
Anthony Steed, University College London
William Steptoe, University College London
Wole Oyekoya, University College London
Fabrizio Pece, University College London
Tim Weyrich, University College London
Jan Kautz, University College London
Doron Friedman, Interdisciplinary Center Herzliya
Angelika Peer, Technische Universität München
Massimiliano Solazzi, Scuola Superiore Sant'Anna
Franco Tecchia, Scuola Superiore Sant'Anna
Massimo Bergamasco, Scuola Superiore Sant'Anna
Mel Slater, ICREA-University of Barcelona
The Beaming project recreates, virtually, a real environment; using immersive VR, remote participants can visit the virtual model and interact with the people in the real environment. The real environment doesn't need extensive equipment and can be a space such as an office or meeting room, domestic environment, or social space.
Index Terms:
Virtual environments,Avatars,Haptic interfaces,Robots,Human computer interaction,Visualization,Multimedia communication,Virtual reality,Collaboration,robotics,Virtual environments,Avatars,Haptic interfaces,Robots,Human computer interaction,Visualization,Multimedia communication,Virtual reality,Collaboration,computer graphics,Beaming,collaborative virtual reality,virtual reality,haptic devices,human-computer interfaces,head-mounted displays,SphereAvatar,Kinect,visualization,encountered-type haptic devices,spatial interfaces,multimedia
Citation:
Anthony Steed, William Steptoe, Wole Oyekoya, Fabrizio Pece, Tim Weyrich, Jan Kautz, Doron Friedman, Angelika Peer, Massimiliano Solazzi, Franco Tecchia, Massimo Bergamasco, Mel Slater, "Beaming: An Asymmetric Telepresence System," IEEE Computer Graphics and Applications, vol. 32, no. 6, pp. 10-17, Nov.-Dec. 2012, doi:10.1109/MCG.2012.110
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