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Beaming: An Asymmetric Telepresence System
Nov.-Dec. 2012 (vol. 32 no. 6)
pp. 10-17
The Beaming project recreates, virtually, a real environment; using immersive VR, remote participants can visit the virtual model and interact with the people in the real environment. The real environment doesn't need extensive equipment and can be a space such as an office or meeting room, domestic environment, or social space.
Index Terms:
Virtual environments,Avatars,Haptic interfaces,Robots,Human computer interaction,Visualization,Multimedia communication,Virtual reality,Collaboration,robotics,Virtual environments,Avatars,Haptic interfaces,Robots,Human computer interaction,Visualization,Multimedia communication,Virtual reality,Collaboration,computer graphics,Beaming,collaborative virtual reality,virtual reality,haptic devices,human-computer interfaces,head-mounted displays,SphereAvatar,Kinect,visualization,encountered-type haptic devices,spatial interfaces,multimedia
Citation:
A. Steed, W. Steptoe, W. Oyekoya, F. Pece, T. Weyrich, J. Kautz, D. Friedman, A. Peer, M. Solazzi, F. Tecchia, M. Bergamasco, M. Slater, "Beaming: An Asymmetric Telepresence System," IEEE Computer Graphics and Applications, vol. 32, no. 6, pp. 10-17, Nov.-Dec. 2012, doi:10.1109/MCG.2012.110
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