Issue No.06 - Nov.-Dec. (2012 vol.32)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2012.110
The Beaming project recreates, virtually, a real environment; using immersive VR, remote participants can visit the virtual model and interact with the people in the real environment. The real environment doesn't need extensive equipment and can be a space such as an office or meeting room, domestic environment, or social space.
Virtual environments, Avatars, Haptic interfaces, Robots, Human computer interaction, Visualization, Multimedia communication, Virtual reality, Collaboration,robotics, Virtual environments, Avatars, Haptic interfaces, Robots, Human computer interaction, Visualization, Multimedia communication, Virtual reality, Collaboration, computer graphics, Beaming, collaborative virtual reality, virtual reality, haptic devices, human-computer interfaces, head-mounted displays, SphereAvatar, Kinect, visualization, encountered-type haptic devices, spatial interfaces, multimedia
A. Steed, W. Steptoe, W. Oyekoya, F. Pece, T. Weyrich, J. Kautz, D. Friedman, A. Peer, M. Solazzi, F. Tecchia, M. Bergamasco, M. Slater, "Beaming: An Asymmetric Telepresence System", IEEE Computer Graphics and Applications, vol.32, no. 6, pp. 10-17, Nov.-Dec. 2012, doi:10.1109/MCG.2012.110