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Issue No.05 - Sept.-Oct. (2012 vol.32)
pp: 81-83
ABSTRACT
An art instructor discusses the difficulties he's encountered teaching computer graphics skills to undergraduate art students. To help the students, he introduced an automated-rigging script for character animation.
INDEX TERMS
Animation, Computer science education, Art, Complexity theory, Computer graphics, Education courses,Autodesk Maya, Animation, Computer science education, Art, Complexity theory, Computer graphics, Education courses, Rapid Rig, computer graphics education, computer animation
CITATION
W. F. Koning, "Teaching 3D Computer Animation to Illustrators: The Instructor as Translator and Technical Director", IEEE Computer Graphics and Applications, vol.32, no. 5, pp. 81-83, Sept.-Oct. 2012, doi:10.1109/MCG.2012.106
REFERENCES
1. E. Fox, “Contextualistic Perspectives,” Handbook of Research for Educational Communication on Technology, 3rd ed., J.M. Spector et al., eds., Lawrence Erlbaum, 2007, pp. 56–66.
2. S. Cooper, and S. Cunningham, “Teaching Computer Science in Context,” ACM Inroads, vol. 1, no. 1, 2010, pp. 5–8.
3. C. Case and S. Cunningham, “Teaching Computer Graphics in Context: Computer Graphics Education 09 Workshop,” 2009; http://education.siggraph.org/media/reports CGE09-Workshop-Report.pdf.
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