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Issue No.05 - Sept.-Oct. (2012 vol.32)
pp: 70-80
Yong Wan , University of Utah
A. Kelsey Lewis , University of Utah
Mary Colasanto , University of Utah
Mark van Langeveld , University of Utah
Gabrielle Kardon , University of Utah
Charles Hansen , University of Utah
ABSTRACT
The anatomical atlas has been at the intersection of science and art for centuries. These atlases are essential to biological research, but high-quality atlases are often scarce. Recent advances in imaging technology have made high-quality 3D atlases possible. However, until now there has been a lack of practical workflows using standard tools to generate atlases from images of biological samples. With certain adaptations, CG artists' workflow and tools, traditionally used in the film industry, are practical for building high-quality biological atlases. Researchers have developed a workflow for generating a 3D anatomical atlas using accessible artists' tools. They used this workflow to build a mouse limb atlas for studying the musculoskeletal system's development. This research aims to raise the awareness of using artists' tools in scientific research and promote interdisciplinary collaborations between artists and scientists. This video (http://youtu.be/g61C-nia9ms) demonstrates a workflow for creating an anatomical atlas.
INDEX TERMS
Anatomy, Three dimensional displays, Biological system modeling, Biological information theory, Biomedical image processing, modeling, Anatomy, Three dimensional displays, Biological system modeling, Biological information theory, Biomedical image processing, computer graphics, biological application, anatomical atlas
CITATION
Yong Wan, A. Kelsey Lewis, Mary Colasanto, Mark van Langeveld, Gabrielle Kardon, Charles Hansen, "A Practical Workflow for Making Anatomical Atlases for Biological Research", IEEE Computer Graphics and Applications, vol.32, no. 5, pp. 70-80, Sept.-Oct. 2012, doi:10.1109/MCG.2012.64
REFERENCES
1. A. DeLaurier et al., “The Mouse Limb Anatomy Atlas: An Interactive 3D Tool for Studying Embryonic Limb Patterning,” BMC Developmental Biology, vol. 8, 2008, article 83.
2. T. Ju, “Building a 3D Atlas of the Mouse Brain,” PhD thesis, Dept. of Computer Science, Rice Univ., 2005.
3. C. Everitt, “Interactive Order-Independent Transparency,” white paper, Nvidia, 1999.
4. M. van Langeveld, and R. Kessler, “Digital Visualization Tools Improve Teaching 3D Character Modeling,” Proc. 41st ACM Tech. Symp. Computer Science Education (SIGCSE 10), ACM, 2010, pp. 82–86.
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