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A Practical Workflow for Making Anatomical Atlases for Biological Research
Sept.-Oct. 2012 (vol. 32 no. 5)
pp. 70-80
| ASCII Text | x | ||
| Yong Wan, A. Kelsey Lewis, Mary Colasanto, Mark van Langeveld, Gabrielle Kardon, Charles Hansen, "A Practical Workflow for Making Anatomical Atlases for Biological Research," IEEE Computer Graphics and Applications, vol. 32, no. 5, pp. 70-80, Sept.-Oct., 2012. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2012.64, author = {Yong Wan and A. Kelsey Lewis and Mary Colasanto and Mark van Langeveld and Gabrielle Kardon and Charles Hansen}, title = {A Practical Workflow for Making Anatomical Atlases for Biological Research}, journal ={IEEE Computer Graphics and Applications}, volume = {32}, number = {5}, issn = {0272-1716}, year = {2012}, pages = {70-80}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2012.64}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - A Practical Workflow for Making Anatomical Atlases for Biological Research IS - 5 SN - 0272-1716 SP70 EP80 EPD - 70-80 A1 - Yong Wan, A1 - A. Kelsey Lewis, A1 - Mary Colasanto, A1 - Mark van Langeveld, A1 - Gabrielle Kardon, A1 - Charles Hansen, PY - 2012 KW - Anatomy KW - Three dimensional displays KW - Biological system modeling KW - Biological information theory KW - Biomedical image processing KW - modeling KW - Anatomy KW - Three dimensional displays KW - Biological system modeling KW - Biological information theory KW - Biomedical image processing KW - computer graphics KW - biological application KW - anatomical atlas VL - 32 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2012.64
The anatomical atlas has been at the intersection of science and art for centuries. These atlases are essential to biological research, but high-quality atlases are often scarce. Recent advances in imaging technology have made high-quality 3D atlases possible. However, until now there has been a lack of practical workflows using standard tools to generate atlases from images of biological samples. With certain adaptations, CG artists' workflow and tools, traditionally used in the film industry, are practical for building high-quality biological atlases. Researchers have developed a workflow for generating a 3D anatomical atlas using accessible artists' tools. They used this workflow to build a mouse limb atlas for studying the musculoskeletal system's development. This research aims to raise the awareness of using artists' tools in scientific research and promote interdisciplinary collaborations between artists and scientists. This video (http://youtu.be/g61C-nia9ms) demonstrates a workflow for creating an anatomical atlas.
Index Terms:
Anatomy,Three dimensional displays,Biological system modeling,Biological information theory,Biomedical image processing,modeling,Anatomy,Three dimensional displays,Biological system modeling,Biological information theory,Biomedical image processing,computer graphics,biological application,anatomical atlas
Citation:
Yong Wan, A. Kelsey Lewis, Mary Colasanto, Mark van Langeveld, Gabrielle Kardon, Charles Hansen, "A Practical Workflow for Making Anatomical Atlases for Biological Research," IEEE Computer Graphics and Applications, vol. 32, no. 5, pp. 70-80, Sept.-Oct. 2012, doi:10.1109/MCG.2012.64
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