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High-Fidelity Interactive Rendering on Desktop Grids
May-June 2012 (vol. 32 no. 3)
pp. 24-36
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Desktop grids combine arbitrary computational resources connected to a network. However, the prevalent interactive rendering algorithms can't seamlessly handle the variable computational power offered by a desktop grid's nondedicated resources. In this article, a method for achieving interactive high-fidelity rendering on nondedicated machines such as desktop grids is developed, without the expensive requirements of a dedicated render farm. The proposed algorithm is also fault-tolerant.

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Index Terms:
Rendering (computer graphics),Grid computing,Computational efficiency,Costs,Computer networks,Fault tolerance,Image sampling,Image reconstruction,graphics and multimedia,interactive rendering,desktop grids,fault tolerance,image reconstruction,high-fidelity rendering,parallel computing,computer graphics
Citation:
V. Aggarwal, K. Debattista, T. Bashford-Rogers, P. Dubla, A. Chalmers, "High-Fidelity Interactive Rendering on Desktop Grids," IEEE Computer Graphics and Applications, vol. 32, no. 3, pp. 24-36, May-June 2012, doi:10.1109/MCG.2010.67
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