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| Glenn Goldman, "Digital Media and the Beginning Designer," IEEE Computer Graphics and Applications, vol. 32, no. 2, pp. 14-21, March-April, 2012. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2012.35, author = {Glenn Goldman}, title = {Digital Media and the Beginning Designer}, journal ={IEEE Computer Graphics and Applications}, volume = {32}, number = {2}, issn = {0272-1716}, year = {2012}, pages = {14-21}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2012.35}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Digital Media and the Beginning Designer IS - 2 SN - 0272-1716 SP14 EP21 EPD - 14-21 A1 - Glenn Goldman, PY - 2012 KW - education KW - computer graphics KW - art and design KW - architecture KW - interior design VL - 32 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2012.35
Use and creation of computer graphics can be effectively taught to beginning design students in the context of discipline-specific design projects. In particular, a case study of the pedagogy implemented by the New Jersey Institute of Technology's College of Architecture + Design provides examples of how teachers harness the students' desire to create and provide educational opportunities for undergraduates to learn about the use of digital media in the processes and products of design. Employing a carefully constructed sequence, students are exposed to (and use) computer applications for raster imaging, vector drawing, 3D modeling and rendering, and eventually building information modeling and time-based sequential representation all while producing original work through analysis and synthesis.
1. J. Dewey, Art as Experience, Berkeley Publishing Group, 1934, p. 3.
2. J. Dewey, , Experience and Education, Touchstone/Simon & Schuster, 1938.
3. E. Labinowicz, The Piaget Primer: Thinking, Learning, Teaching, Addison Wesley, 1980.
4. W. Crain, Theories of Development: Concepts and Applications, 3rd ed., Prentice Hall, 1992, p. 14.
5. G. Goldman, Architectural Graphics: Traditional and Digital Communication, Prentice Hall/Pearson Education, 1997, p. 2.
Index Terms:
education, computer graphics, art and design, architecture, interior design
Citation:
Glenn Goldman, "Digital Media and the Beginning Designer," IEEE Computer Graphics and Applications, vol. 32, no. 2, pp. 14-21, March-April 2012, doi:10.1109/MCG.2012.35
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