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| Juraj Vanek, Bedrich Benes, Adam Herout, Ondrej Stava, "Large-Scale Physics-Based Terrain Editing," IEEE Computer Graphics and Applications, vol. 31, no. 6, pp. 35-44, Nov.-Dec., 2011. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2011.66, author = {Juraj Vanek and Bedrich Benes and Adam Herout and Ondrej Stava}, title = {Large-Scale Physics-Based Terrain Editing}, journal ={IEEE Computer Graphics and Applications}, volume = {31}, number = {6}, issn = {0272-1716}, year = {2011}, pages = {35-44}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2011.66}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Large-Scale Physics-Based Terrain Editing IS - 6 SN - 0272-1716 SP35 EP44 EPD - 35-44 A1 - Juraj Vanek, A1 - Bedrich Benes, A1 - Adam Herout, A1 - Ondrej Stava, PY - 2011 KW - digital content KW - digital-content authoring KW - large-scale terrain KW - physics-based simulation KW - terrain editing KW - mip-map KW - hydraulic erosion KW - GPU KW - computer graphics KW - graphics and multimedia VL - 31 JA - IEEE Computer Graphics and Applications ER - | |||
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