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Integrating User Studies into Computer Graphics-Related Courses
Sept.-Oct. 2011 (vol. 31 no. 5)
pp. 14-17
B. S. Santos, Univ. of Aveiro, Aveiro, Portugal
P. Dias, Univ. of Aveiro, Aveiro, Portugal
S. Silva, Univ. of Aveiro, Aveiro, Portugal
C. Ferreira, Univ. of Aveiro, Aveiro, Portugal
J. Madeira, Univ. of Aveiro, Aveiro, Portugal
This paper presents computer graphics. Computer graphics and visualization are essentially about producing images for a target audience, be it the millions watching a new CG-animated movie or the small group of researchers trying to gain insight into the large amount of numerical data resulting from a scientific experiment. To ascertain the final images' effectiveness for their intended audience or the designed visualizations' accuracy and expressiveness, formal user studies are often essential. In human-computer interaction (HCI), such user studies play a similar fundamental role in evaluating the usability and applicability of interaction methods and metaphors for the various devices and software systems we use.

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Index Terms:
Human computer interaction,Computer graphics,Computer science education,Data visualization,graphics and multimedia,user studies,computer graphics education,visualization education,human-computer interaction education,computer graphics
Citation:
B. S. Santos, P. Dias, S. Silva, C. Ferreira, J. Madeira, "Integrating User Studies into Computer Graphics-Related Courses," IEEE Computer Graphics and Applications, vol. 31, no. 5, pp. 14-17, Sept.-Oct. 2011, doi:10.1109/MCG.2011.78
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