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Issue No.04 - July/August (2011 vol.31)
pp: 89-93
ABSTRACT
Computer graphics advances driven by product development became mature in the late 1980s, and advances driven by arts and entertainment matured in the early 2000s. The graphics industry is at an innovation plateau and is ready for the next wave of innovation. This third wave won't be driven in response to a single industry. Rather, innovative researchers will respond to three drivers: the visual representations necessary to handle emerging application disciplines, display and interaction device advances, and graphics systems design and implementation.
INDEX TERMS
computer graphics, visualization, interactive techniques, display technology, graphics and multimedia
CITATION
David J. Kasik, "The Third Wave in Computer Graphics and Interactive Techniques", IEEE Computer Graphics and Applications, vol.31, no. 4, pp. 89-93, July/August 2011, doi:10.1109/MCG.2011.64
REFERENCES
1. W. Buxton, "NUI: What's in a Name," presentation at Microsoft Development Center Copenhagen, 4 Oct. 2010; http://channel9.msdn.com/postsTechTalk-NUI-Whats-in-a-Name .
2. J. Bertin, Semiology of Graphics: Diagrams, Networks, Maps, Univ. of Wisconsin Press, 1984.
3. E. Tufte, The Visual Display of Quantitative Information, 2nd ed., Graphics Press, 2001.
4. M. Massironi, The Psychology of Graphic Images: Seeing, Drawing, Communicating, Psychology Press, 2001.
5. M. Agrawala, W. Li, and F. Berthouzoz, "Design Principles for Visual Communications," Comm. ACM, vol. 54, no. 4, 2011, pp. 60–69.
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