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| Eugene Ch'ng, "Realistic Placement of Plants for Virtual Environments," IEEE Computer Graphics and Applications, vol. 31, no. 4, pp. 66-77, July/August, 2011. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2010.42, author = {Eugene Ch'ng}, title = {Realistic Placement of Plants for Virtual Environments}, journal ={IEEE Computer Graphics and Applications}, volume = {31}, number = {4}, issn = {0272-1716}, year = {2011}, pages = {66-77}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2010.42}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Realistic Placement of Plants for Virtual Environments IS - 4 SN - 0272-1716 SP66 EP77 EPD - 66-77 A1 - Eugene Ch'ng, PY - 2011 KW - vegetation KW - abiotic factors KW - biotic factors KW - terrain KW - growth algorithm KW - simulations KW - virtual worlds KW - virtual environments KW - computer graphics KW - graphics and multimedia VL - 31 JA - IEEE Computer Graphics and Applications ER - | |||
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