This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
July/August 2011 (vol. 31 no. 4)
pp. 20-21
Aaron Hertzmann, University of Toronto
Victor Zordan, University of California, Riverside
A new generation of physics-based animation approaches are beginning to emerge that are robust and maintain a standard of visual quality as high as data-driven synthesis. And even with the holy grail of control principles that describe human motion still a mystery, the animation research community continues to forge its own path. We've learned that we don't need to solve the problem of biological control, nor do we need to throw out the advantages of animator control and motion capture. Instead, current research aims to find the best of all worlds, judiciously combining physics with human-motion examples, animator input, or both. This special issue brings together four examples of the innovations in this exploding area.
Index Terms:
animated characters, physics-based characters, phase-indexed control, proportional-derivative control, nonhuman characters, computer graphics, graphics and multimedia
Citation:
Aaron Hertzmann, Victor Zordan, "Physics-Based Characters," IEEE Computer Graphics and Applications, vol. 31, no. 4, pp. 20-21, July-Aug. 2011, doi:10.1109/MCG.2011.61
Usage of this product signifies your acceptance of the Terms of Use.