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| Paul J. Diefenbach, "Practical Game Design and Development Pedagogy," IEEE Computer Graphics and Applications, vol. 31, no. 3, pp. 84-88, May/June, 2011. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2011.45, author = {Paul J. Diefenbach}, title = {Practical Game Design and Development Pedagogy}, journal ={IEEE Computer Graphics and Applications}, volume = {31}, number = {3}, issn = {0272-1716}, year = {2011}, pages = {84-88}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2011.45}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Practical Game Design and Development Pedagogy IS - 3 SN - 0272-1716 SP84 EP88 EPD - 84-88 A1 - Paul J. Diefenbach, PY - 2011 KW - Game Development Workshop KW - Drexel University KW - game design KW - computer games KW - software development KW - game development KW - Scrum KW - agile development KW - gameplay KW - computer graphics KW - graphics and multimedia VL - 31 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2011.45
During Drexel University's Game Development Workshops, several recurring observations about student tendencies have influenced the workshops' structure and focus regarding game design foundations and development agendas. Originally, the game-design part of the workshops leveraged previously taught basic game theory, gameplay critique, and nonlinear-story skills. Now, it also addresses vaguely envisioned student game concepts and pitches. The game-development part of the workshops, which has employed agile development, is now structured to guide students with little experience in long-term project planning.
1. M. Sakey, "Fundamental Learning GDC 2006 Curriculum Workshop," Int'l Game Developers Assoc., Apr. 2006; www.igda.org/articlesmsakey_gdc-curriculum .
2. P. Diefenbach, "Teaching Soft-Skills: Digital Game Development in a Multi-discipline Environment," Eurographics 2008 Annex to the Conf. Proc., Eurographics Assoc., 2008, pp. 135–139.
Index Terms:
Game Development Workshop, Drexel University, game design, computer games, software development, game development, Scrum, agile development, gameplay, computer graphics, graphics and multimedia
Citation:
Paul J. Diefenbach, "Practical Game Design and Development Pedagogy," IEEE Computer Graphics and Applications, vol. 31, no. 3, pp. 84-88, May-June 2011, doi:10.1109/MCG.2011.45
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