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Issue No.02 - March/April (2011 vol.31)
pp: 67-73
Mike Bailey , Oregon State University
ABSTRACT
This article describes two visualization applications of GPU shaders: line integral convolution (LIC) and terrain bump-mapping. It also comments on the recent (and rapid) changes to OpenGL and what these mean to educators.
INDEX TERMS
GPU shaders, line integral convolution, LIC, terrain bump-mapping, OpenGL, GLSL, OpenGL-ES, OpenGL-desktop. computer graphics, graphics and multimedia
CITATION
Mike Bailey, "Using GPU Shaders for Visualization, Part 2", IEEE Computer Graphics and Applications, vol.31, no. 2, pp. 67-73, March/April 2011, doi:10.1109/MCG.2011.29
REFERENCES
1. M. Bailey, "Using GPU Shaders for Visualization," IEEE Computer Graphics and Applications, vol. 29, no. 5, 2009, pp. 96–100.
2. B. Cabral and L. Leedom, "Imaging Vector Fields Using Line Integral Convolution," ACM Trans. Graphics, vol. 22, no. 3, 2003, pp. 263–270.
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