Issue No.02 - March/April (2011 vol.31)
Ed Angel , University of New Mexico
Dave Shreiner , ARM
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2011.27
Recent GPU technology advances have led to dramatic changes in graphics software that let applications exploit the GPU's full power through programmable shaders. Introductory computer graphics courses should reflect these advances.
computer graphics education, OpenGL, shaders, computer graphics, graphics and multimedia
Ed Angel, Dave Shreiner, "Teaching a Shader-Based Introduction to Computer Graphics", IEEE Computer Graphics and Applications, vol.31, no. 2, pp. 9-13, March/April 2011, doi:10.1109/MCG.2011.27