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Issue No.02 - March/April (2011 vol.31)
pp: 9-13
Ed Angel , University of New Mexico
ABSTRACT
Recent GPU technology advances have led to dramatic changes in graphics software that let applications exploit the GPU's full power through programmable shaders. Introductory computer graphics courses should reflect these advances.
INDEX TERMS
computer graphics education, OpenGL, shaders, computer graphics, graphics and multimedia
CITATION
Ed Angel, Dave Shreiner, "Teaching a Shader-Based Introduction to Computer Graphics", IEEE Computer Graphics and Applications, vol.31, no. 2, pp. 9-13, March/April 2011, doi:10.1109/MCG.2011.27
REFERENCES
1. J. Foley et al., Computer Graphics, 2nd ed., Addison-Wesley, 1996.
2. D. Rogers, Procedural Elements for Computer Graphics, 2nd ed., McGraw-Hill, 1998.
3. E. Angel, Interactive Computer Graphics, 5th ed., Addison-Wesley, 2009.
4. M. Bailey and S. Cunningham, Graphics Shaders, A K Peters, 2009.
5. E. Angel and D. Shreiner, Interactive Computer Graphics, 6th ed., Addison-Wesley, 2011.
6. R. Rost and B. Licea-Kane, OpenGL Shading Language, 3rd ed., Addison-Wesley, 2010.
7. D. Shreiner, OpenGL Programming Guide, 7th ed., Addison-Wesley, 2010.
8. A. Munshi, D. Ginsburg, and D. Shreiner, OpenGL ES 2.0 Programming Guide, Addison-Wesley, 2009.
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