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Issue No.01 - January/February (2011 vol.31)
pp: 20-35
C. Lawrence Zitnick , Microsoft Research
Michael F. Cohen , Microsoft Research
Sing Bing Kang , Microsoft Research
Bryan Ressler , Microsoft Research
Alex Colburn , University of Washington
ABSTRACT
A digital editing tool provides the timeline control necessary to tell a story through film. Current technology, although sophisticated, doesn't easily extend to 3D movies because stereoscopy is a fundamentally different medium for expression and requires new tools. A proposed mathematical framework is the basis for a viewer-centric editing tool for 3D movies that's driven by the audience's perception of the scene. The tool allows both shot planning and after-the-fact digital manipulation of the perceived scene shape. The mathematical framework abstracts away the mechanics of converting this interaction into stereo parameters, such as interocular distance, field of view, and location. Cut-editing techniques direct audience attention and ease scene transitions.
INDEX TERMS
stereoscopy, digital cinematography, 3D movies digital editing, user interfaces, user studies, image-based rendering, novel view synthesis, multiview geometry, computer graphics, graphics and multimedia
CITATION
C. Lawrence Zitnick, Michael F. Cohen, Sing Bing Kang, Bryan Ressler, Alex Colburn, "A Viewer-Centric Editor for 3D Movies", IEEE Computer Graphics and Applications, vol.31, no. 1, pp. 20-35, January/February 2011, doi:10.1109/MCG.2010.37
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