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Issue No.05 - September/October (2010 vol.30)
pp: 72-80
Dzmitry Tsetserukou , Advanced Interdisciplinary Electric Research Center, Toyohashi University of Technology
Alena Neviarouskaya , University of Tokyo
ABSTRACT
The iFeel_IM! system employs six haptic devices and visual stimulation to augment the emotions experienced during online conversations. The Web extra is a video that shows the authors' system, iFeel_IM!, which employs haptic devices and visual stimulation to convey and augment the emotions experienced during online conversations.
INDEX TERMS
human-computer interaction, emotional telepresence, affective haptics, haptics, affective user interfaces, affect recognition, Second Life, avatars, emotions, computer graphics, graphics and multimedia
CITATION
Dzmitry Tsetserukou, Alena Neviarouskaya, "iFeel_IM!: Augmenting Emotions during Online Communication", IEEE Computer Graphics and Applications, vol.30, no. 5, pp. 72-80, September/October 2010, doi:10.1109/MCG.2010.88
REFERENCES
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8. D.A. Norman, Emotional Design: Why We Love (or Hate) Everyday Things, Basic Books, 2004.
9. D. Tsetserukou et al., "iFeel_IM: Innovative Real-Time Communication System with Rich Emotional and Haptic Channels," Proc. ACM Conf. Human Factors in Computing Systems (CHI 10), ACM Press, 2010, pp. 3031–3036.
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