This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Modeling Short-Term Dynamics and Variability for Realistic Interactive Facial Animation
July/August 2010 (vol. 30 no. 4)
pp. 51-61
Nicolas Stoiber, Orange Labs
Gaspard Breton, Orange Labs, Cesson-Sévigné
Renaud Seguier, Supelec
Modern modeling and rendering techniques have produced nearly photorealistic face models, but truly expressive digital faces also require natural-looking movements. Virtual characters in today's applications often display unrealistic facial expressions. Indeed, facial animation with traditional schemes such as keyframing and motion capture demands expertise. Moreover, the traditional schemes aren't adapted to interactive applications that require the real-time generation of context-dependent movements. A new animation system produces realistic expressive facial motion at interactive speed. The system relies on a set of motion models controlling facial-expression dynamics. The models are fitted on captured motion data and therefore retain the dynamic signature of human facial expressions. They also contain a nondeterministic component that ensures the variety of the long-term visual behavior. This system can efficiently animate any synthetic face. The video illustrates interactive use of a system that generates facial-animation sequences.

1. N. Stoiber, R. Seguier, and G. Breton, "Automatic Design of a Control Interface for a Synthetic Face," Proc. 13th Int'l Conf. Intelligent User Interfaces, ACM Press, 2009, pp. 207–216.
2. L.A. Bernotas, P.E. Crago, and H.J. Chizeck, "A Discrete-Time Model of Electrically Stimulated Muscle," IEEE Trans. Biomedical Eng., vol. 33, no. 9, 1986, pp. 829–838.
3. C.M. Harris and D.M. Wolpert, "Signal-Dependent Noise Determines Motor Planning," Nature, vol. 394, no. 6695, 1998, pp. 780–784.
4. G.E.P. Box, G.M. Jenkins, and G.C. Reinsel, Time Series Analysis: Forecasting and Control, Holden Day, 1970.

Index Terms:
facial animation, motion models, facial dynamics, interactive animation, computer graphics, graphics and multimedia
Citation:
Nicolas Stoiber, Gaspard Breton, Renaud Seguier, "Modeling Short-Term Dynamics and Variability for Realistic Interactive Facial Animation," IEEE Computer Graphics and Applications, vol. 30, no. 4, pp. 51-61, July-Aug. 2010, doi:10.1109/MCG.2010.40
Usage of this product signifies your acceptance of the Terms of Use.