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Modeling Short-Term Dynamics and Variability for Realistic Interactive Facial Animation
July/August 2010 (vol. 30 no. 4)
pp. 51-61
| ASCII Text | x | ||
| Nicolas Stoiber, Gaspard Breton, Renaud Seguier, "Modeling Short-Term Dynamics and Variability for Realistic Interactive Facial Animation," IEEE Computer Graphics and Applications, vol. 30, no. 4, pp. 51-61, July/August, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2010.40, author = {Nicolas Stoiber and Gaspard Breton and Renaud Seguier}, title = {Modeling Short-Term Dynamics and Variability for Realistic Interactive Facial Animation}, journal ={IEEE Computer Graphics and Applications}, volume = {30}, number = {4}, issn = {0272-1716}, year = {2010}, pages = {51-61}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2010.40}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Modeling Short-Term Dynamics and Variability for Realistic Interactive Facial Animation IS - 4 SN - 0272-1716 SP51 EP61 EPD - 51-61 A1 - Nicolas Stoiber, A1 - Gaspard Breton, A1 - Renaud Seguier, PY - 2010 KW - facial animation KW - motion models KW - facial dynamics KW - interactive animation KW - computer graphics KW - graphics and multimedia VL - 30 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2010.40
Modern modeling and rendering techniques have produced nearly photorealistic face models, but truly expressive digital faces also require natural-looking movements. Virtual characters in today's applications often display unrealistic facial expressions. Indeed, facial animation with traditional schemes such as keyframing and motion capture demands expertise. Moreover, the traditional schemes aren't adapted to interactive applications that require the real-time generation of context-dependent movements. A new animation system produces realistic expressive facial motion at interactive speed. The system relies on a set of motion models controlling facial-expression dynamics. The models are fitted on captured motion data and therefore retain the dynamic signature of human facial expressions. They also contain a nondeterministic component that ensures the variety of the long-term visual behavior. This system can efficiently animate any synthetic face. The video illustrates interactive use of a system that generates facial-animation sequences.
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Index Terms:
facial animation, motion models, facial dynamics, interactive animation, computer graphics, graphics and multimedia
Citation:
Nicolas Stoiber, Gaspard Breton, Renaud Seguier, "Modeling Short-Term Dynamics and Variability for Realistic Interactive Facial Animation," IEEE Computer Graphics and Applications, vol. 30, no. 4, pp. 51-61, July-Aug. 2010, doi:10.1109/MCG.2010.40
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