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| David J. Kasik, "Advanced Graphics Technology," IEEE Computer Graphics and Applications, vol. 30, no. 3, pp. 96, c3, May/June, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2010.47, author = {David J. Kasik}, title = {Advanced Graphics Technology}, journal ={IEEE Computer Graphics and Applications}, volume = {30}, number = {3}, issn = {0272-1716}, year = {2010}, pages = {96, c3}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2010.47}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Advanced Graphics Technology IS - 3 SN - 0272-1716 SP EP EPD - 96, c3 A1 - David J. Kasik, PY - 2010 KW - advanced graphics technology KW - 3D scanner KW - object recognition system KW - lidar KW - touch screen KW - robotics KW - brain waves KW - computer graphics KW - graphics and multimedia VL - 30 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2010.47
This article looks at some of today's significant research that could permeate tomorrow's commercially available products.
Index Terms:
advanced graphics technology, 3D scanner, object recognition system, lidar, touch screen, robotics, brain waves, computer graphics, graphics and multimedia
Citation:
David J. Kasik, "Advanced Graphics Technology," IEEE Computer Graphics and Applications, vol. 30, no. 3, pp. 96, c3, May-June 2010, doi:10.1109/MCG.2010.47
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