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| Andrei Sherstyuk, Dale Vincent, Anton Treskunov, "Toward Natural Selection in Virtual Reality," IEEE Computer Graphics and Applications, vol. 30, no. 2, pp. 93-96,C3, March/April, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2010.34, author = {Andrei Sherstyuk and Dale Vincent and Anton Treskunov}, title = {Toward Natural Selection in Virtual Reality}, journal ={IEEE Computer Graphics and Applications}, volume = {30}, number = {2}, issn = {0272-1716}, year = {2010}, pages = {93-96,C3}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2010.34}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Toward Natural Selection in Virtual Reality IS - 2 SN - 0272-1716 SP93 EP96,C3 EPD - 93-96,C3 A1 - Andrei Sherstyuk, A1 - Dale Vincent, A1 - Anton Treskunov, PY - 2010 KW - virtual reality KW - computer games KW - computer graphics KW - graphics and multimedia KW - augmented reality KW - virtual worlds KW - natural selection KW - massively multiplayer virtual worlds VL - 30 JA - IEEE Computer Graphics and Applications ER - | |||
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