Issue No.02 - March/April (2010 vol.30)
Andrei Sherstyuk , Avatar Reality
Dale Vincent , University of Hawaii
Anton Treskunov , Samsung
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2010.34
Cinematic-quality game engines, broadband networking, and VR technology advances are converging to where players will have shared, "better than life" experiences in persistent virtual worlds. The authors propose several steps that might help this merger happen sooner. Specifically, a mechanism of natural selection among players could solve the longstanding problem of limited access to VR hardware. The authors also discuss serious applications of VR games and their social impact.
virtual reality, computer games, computer graphics, graphics and multimedia, augmented reality, virtual worlds, natural selection, massively multiplayer virtual worlds
Andrei Sherstyuk, Dale Vincent, Anton Treskunov, "Toward Natural Selection in Virtual Reality", IEEE Computer Graphics and Applications, vol.30, no. 2, pp. 93-96,C3, March/April 2010, doi:10.1109/MCG.2010.34