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| Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen, Boyang Li, "Creating an Immersive Game World with Evolutionary Fuzzy Cognitive Maps," IEEE Computer Graphics and Applications, vol. 30, no. 2, pp. 58-70, March/April, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2009.80, author = {Yundong Cai and Chunyan Miao and Ah-Hwee Tan and Zhiqi Shen and Boyang Li}, title = {Creating an Immersive Game World with Evolutionary Fuzzy Cognitive Maps}, journal ={IEEE Computer Graphics and Applications}, volume = {30}, number = {2}, issn = {0272-1716}, year = {2010}, pages = {58-70}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2009.80}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Creating an Immersive Game World with Evolutionary Fuzzy Cognitive Maps IS - 2 SN - 0272-1716 SP58 EP70 EPD - 58-70 A1 - Yundong Cai, A1 - Chunyan Miao, A1 - Ah-Hwee Tan, A1 - Zhiqi Shen, A1 - Boyang Li, PY - 2010 KW - immersive game world KW - serious game KW - computational model KW - computer graphics KW - graphics and multimedia VL - 30 JA - IEEE Computer Graphics and Applications ER - | |||
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