|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
| ASCII Text | x | ||
| Jarek Rossignac, Abhishek Venkatesh, "Ringing: Frugal Subdivision of Curves and Surfaces," IEEE Computer Graphics and Applications, vol. 30, no. 2, pp. 22-33, March/April, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2009.108, author = {Jarek Rossignac and Abhishek Venkatesh}, title = {Ringing: Frugal Subdivision of Curves and Surfaces}, journal ={IEEE Computer Graphics and Applications}, volume = {30}, number = {2}, issn = {0272-1716}, year = {2010}, pages = {22-33}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2009.108}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Ringing: Frugal Subdivision of Curves and Surfaces IS - 2 SN - 0272-1716 SP22 EP33 EPD - 22-33 A1 - Jarek Rossignac, A1 - Abhishek Venkatesh, PY - 2010 KW - subdivision KW - curves KW - surfaces KW - B-splines KW - animation KW - GPU KW - geometry shader KW - computer graphics KW - graphics and animation KW - streaming VL - 30 JA - IEEE Computer Graphics and Applications ER - | |||
1. J. Rossignac and A. Venkatesh, Ringing Subdivision of Curves and Surfaces, tech. report, Georgia Tech, Oct. 2008; www.gvu.gatech.edu/~jarek/papersringing.pdf .
2. J. Lane and R. Riesenfeld, "A Theoretical Development for the Computer Generation and Display of Piecewise Polynomial Surfaces," IEEE Trans. Pattern Analysis and Machine Intelligence, vol. 2, no. 2, 1980, pp. 25–46.
3. J. Rossignac, "Education-Driven Research in CAD," J. Computer-Aided Design, vol. 36, no. 14, 2004, pp. 1461–1469.
4. A. Powell and J. Rossignac, "ScrewBender: Smoothing Piecewise Helical Motions," IEEE Computer Graphics and Applications, vol. 28, no. 1, 2008, pp. 56–63.
5. J. Maillot and J. Stam, "A Unified Subdivision Scheme for Polygonal Modeling," Computer Graphics Forum, vol. 20, no. 3, 2001, pp. 471–479.
6. J. Rossignac and S. Schaefer, "J-Splines," J. Computer Aided Design, vol. 40, nos. 10–11, 2008, pp. 1024–1032.
7. A. Rockwood, "Generalized Scanning Technique for Display of Parametrically Defined Surfaces," IEEE Computer Graphics and Applications, vol. 7, no. 9, 1987, pp. 15–26.
8. V. Klassen, "Exact Integer Hybrid Subdivision and Forward Differencing of Cubics," ACM Trans. Graphics, vol. 13, no. 3, 1994, pp. 240–255.
9. K. Pulli and M. Segal, "Fast Rendering of Subdivision Surfaces," Proc. Eurographics Workshop Rendering Techniques '96, Eurographics Assoc., 1996, pp. 61–70.
10. M. Guthe, A. Balázs, and R. Klein, "GPU-Based Trimming and Tessellation of NURBS and T-Spline Surfaces," ACM Trans. Graphics, vol. 24, no. 3, 2005, pp. 1016–1023.
11. L. Shiue, I. Jones, and J. Peters, "A Realtime GPU Subdivision Kernel," ACM Trans. Graphics, vol. 24, no. 3, 2005, pp. 1010–1015.
12. P. Brown and B. Lichtenbelt, "EXT Geometry Shader4 Extension Specification," 2008; http://developer.download.nvidia.com/opengl/ specsGL_EXT_gpu_shader4.txt.
13. M. Kazakov, "Catmull-Clark Subdivision for Geometry Shaders," Proc. Conf. Computer Graphics, Virtual Reality, Visualization, and Interaction in Africa, ACM Press, 2007, pp. 77–84.

