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| Benoit Bideau, Richard Kulpa, Nicolas Vignais, Sébastien Brault, Franck Multon, Cathy Craig, "Using Virtual Reality to Analyze Sports Performance," IEEE Computer Graphics and Applications, vol. 30, no. 2, pp. 14-21, March/April, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2009.134, author = {Benoit Bideau and Richard Kulpa and Nicolas Vignais and Sébastien Brault and Franck Multon and Cathy Craig}, title = {Using Virtual Reality to Analyze Sports Performance}, journal ={IEEE Computer Graphics and Applications}, volume = {30}, number = {2}, issn = {0272-1716}, year = {2010}, pages = {14-21}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2009.134}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Using Virtual Reality to Analyze Sports Performance IS - 2 SN - 0272-1716 SP14 EP21 EPD - 14-21 A1 - Benoit Bideau, A1 - Richard Kulpa, A1 - Nicolas Vignais, A1 - Sébastien Brault, A1 - Franck Multon, A1 - Cathy Craig, PY - 2010 KW - virtual reality KW - neurosciences KW - biomechanics KW - sports KW - perception-action loop KW - MKM animation engine KW - computer graphics KW - graphics and multimedia VL - 30 JA - IEEE Computer Graphics and Applications ER - | |||
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