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| David J. Kasik, "Advanced Graphics Technology," IEEE Computer Graphics and Applications, vol. 30, no. 1, pp. 95-96, January/February, 2010. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2010.1, author = {David J. Kasik}, title = {Advanced Graphics Technology}, journal ={IEEE Computer Graphics and Applications}, volume = {30}, number = {1}, issn = {0272-1716}, year = {2010}, pages = {95-96}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2010.1}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Advanced Graphics Technology IS - 1 SN - 0272-1716 SP95 EP96 EPD - 95-96 A1 - David J. Kasik, PY - 2010 KW - advanced graphics technology KW - tangible computing KW - MIT Media Labs KW - HITLab KW - M-Ink KW - augmented reality KW - computer graphics KW - graphics and multimedia KW - Videomap KW - human-computer interaction KW - PhotoelasticTouch VL - 30 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2010.1
This article looks at some of today's significant research that could permeate tomorrow's commercially available products.
Index Terms:
advanced graphics technology, tangible computing, MIT Media Labs, HITLab, M-Ink, augmented reality, computer graphics, graphics and multimedia, Videomap, human-computer interaction, PhotoelasticTouch
Citation:
David J. Kasik, "Advanced Graphics Technology," IEEE Computer Graphics and Applications, vol. 30, no. 1, pp. 95-96, Jan.-Feb. 2010, doi:10.1109/MCG.2010.1
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