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Issue No.01 - January/February (2010 vol.30)
pp: 90-94
Jeff Swarz , US National Cancer Institute
Anita Ousley , US National Cancer Institute
Adriane Magro , US National Cancer Institute
Marie Rienzo , US National Cancer Institute
David Burns , Oak Ridge Institute for Science and Education
A.M. Lindsey , Oak Ridge Institute for Science and Education
Ben Wilburn , Oak Ridge Institute for Science and Education
Susan Bolcar , Oak Ridge Institute for Science and Education
Serious games are seeing use in a variety of fields, from the military to corporate management, and are finally being employed in healthcare. One of the biggest, most challenging areas is modeling simulations for medical training, particularly for managing chronic illness and providing system-level population-based care. CancerSpace (Cancer: Simulating Practice and Collaborative Education) is an interactive, Web-based learning application in a game format. CancerSpace, developed by the National Cancer Institute and Oak Ridge Institute for Science and Education, aims to facilitate cancer screening and consequently increase cancer-screening rates in federally qualified health centers. Our goal is to promote strategies and research-tested interventions that physicians and other healthcare workers can implement to overcome barriers and make cancer screening more efficient and cost-effective. This article reports on the development efforts required to create an e-learning tool designed for practitioners in community health centers. It concludes that the computer graphics and animation community has an important role in helping healthcare researchers design higher-fidelity educational games and simulations for improving the delivery of chronic care to the millions requiring it.
cancer, e-learning, education, simulation, screening, gaming, computer graphics, graphics and multimedia
Jeff Swarz, Anita Ousley, Adriane Magro, Marie Rienzo, David Burns, A.M. Lindsey, Ben Wilburn, Susan Bolcar, "CancerSpace: A Simulation-Based Game for Improving Cancer-Screening Rates", IEEE Computer Graphics and Applications, vol.30, no. 1, pp. 90-94, January/February 2010, doi:10.1109/MCG.2010.4
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2. W.C. McGaghie, "Simulation in Professional Competence Assessment: Basic Considerations," Innovative Simulations for Assessing Professional Competence, A. Tekian, C.H. McGuire, and W.C. McGaghie eds., Dept. of Medical Education, Univ. Illinois at Chicago, 1999, pp. 7–22.
3. S.B. Issenberg et al., , Simulation Technology for Health Care Professional Skills Training and Assessment," J. Am. Medical Assoc., vol. 282, no. 9, 1999, pp. 861–866.
4. R. Clark and R.E. Mayer, E-learning and the Science of Instruction, Pfeiffer, 2003.
5. A. Ousley et al., "Cancer Education and Effective Dissemination: Information Access Is Not Enough," to be published in J. Cancer Education.
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