Issue No.01 - January/February (2010 vol.30)
Paul Chapman , Glasgow School of Art
Kim Bale , University of Hull
Pierre Drap , Laboratoire des Sciences de l'Information et des Systèmes
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2010.20
The Venus (Virtual Exploration of Underwater Sites) project pooled expertise in disciplines including archaeology, underwater exploration, marine robotics and instrumentation, knowledge representation, photogrammetry, virtual reality, and digital data preservation. It resulted in a series of best practices and procedures for collecting, storing, and visualizing underwater-archaeology data. The variety of visualization tools developed on the project were more successful with the general public than with the archaeologists. However, younger archaeologists (for example, PhD students) expressed enthusiasm for these tools.
underwater archaeology, visualization, computer graphics
Paul Chapman, Kim Bale, Pierre Drap, "We All Live in a Virtual Submarine", IEEE Computer Graphics and Applications, vol.30, no. 1, pp. 85-89, January/February 2010, doi:10.1109/MCG.2010.20