|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
| ASCII Text | x | ||
| Jonathan Maïm, Barbara Yersin, Daniel Thalmann, "Unique Character Instances for Crowds," IEEE Computer Graphics and Applications, vol. 29, no. 6, pp. 82-90, November/December, 2009. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2009.129, author = {Jonathan Maïm and Barbara Yersin and Daniel Thalmann}, title = {Unique Character Instances for Crowds}, journal ={IEEE Computer Graphics and Applications}, volume = {29}, number = {6}, issn = {0272-1716}, year = {2009}, pages = {82-90}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2009.129}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Unique Character Instances for Crowds IS - 6 SN - 0272-1716 SP82 EP90 EPD - 82-90 A1 - Jonathan Maïm, A1 - Barbara Yersin, A1 - Daniel Thalmann, PY - 2009 KW - color KW - shading KW - shadowing KW - texture KW - three-dimensional graphics KW - realism KW - computer graphics KW - computing methodologies KW - animation VL - 29 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.129
A solution that allows each individual to look unique in a real-time large crowd simulation. First, it provides a simple, efficient method for attaching accessories to individuals to modify their look. Second, it provides a new, generic technique based on segmentation maps for adding detailed color variety and patterns to human meshes as well as accessories. Both methods are scalable to suit all human levels of detail exploited in crowd simulations; that is, impostors and rigid and deformable meshes. Tests and comparisons show that the algorithm provides the crowd with an appealing visual aspect and is adequate for real-time simulations of thousands of unique characters.
1. B. Ulicny, P. De Heras Ciechomski, and D. Thalmann, "Crowdbrush: Interactive Authoring of Real-Time Crowd Scenes," Proc. 2004 ACM SIGGRAPH/Eurographics Symp. Computer Animation (SCA 04), ACM Press, pp. 243–252.
2. A. Yershova and S.M. LaValle, "Deterministic Sampling Methods for Spheres and SO(3)," Proc. IEEE Int'l Conf. Robotics and Automation, IEEE CS Press, 2004, pp. 3,974–3,980.
3. N. Greene, "Environment Mapping and Other Applications of World Projections," IEEE Computer Graphics and Applications, vol. 6, no. 11, 1986, pp. 21–29.
4. L. Kavan et al., "Polypostors: 2D Polygonal Impostors for 3D Crowds," Symp. Interactive 3D Graphics and Games, ACM Press, 2008, pp. 149–155.
Index Terms:
color, shading, shadowing, texture, three-dimensional graphics, realism, computer graphics, computing methodologies, animation
Citation:
Jonathan Maïm, Barbara Yersin, Daniel Thalmann, "Unique Character Instances for Crowds," IEEE Computer Graphics and Applications, vol. 29, no. 6, pp. 82-90, Nov.-Dec. 2009, doi:10.1109/MCG.2009.129
Usage of this product signifies your acceptance of the Terms of Use.

