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Issue No.06 - November/December (2009 vol.29)
pp: 34-43
Ferran Argelaguet , Universitat Politècnica de Catalunya
Carlos Andujar , Universitat Politècnica de Catalunya
ABSTRACT
Most pointing techniques for 3D selection in spatially immersive virtual environments rely on a ray originating at the user's hand and controlled by the hand orientation. However, mismatches between visible objects (those appearing unoccluded from the user's eye position) and selectable objects (those appearing unoccluded from the user's hand position) could hinder selection performance. The authors propose a new device-ray mapping, Ray Casting from the Eye (RCE), to overcome this problem. In a controlled experiment involving selection tasks with complex 3D scenes, RCE clearly outperformed ray casting in terms of speed and accuracy. This article is part of a special issue on 3D user interfaces.
INDEX TERMS
ray casting, virtual pointer, 3D selection, 3D user interfaces, computer graphics
CITATION
Ferran Argelaguet, Carlos Andujar, "Efficient 3D Pointing Selection in Cluttered Virtual Environments", IEEE Computer Graphics and Applications, vol.29, no. 6, pp. 34-43, November/December 2009, doi:10.1109/MCG.2009.117
REFERENCES
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5. F. Argelaguet, C. Andujar, and R. Trueba, "Overcoming Eye-Hand Visibility Mismatch in 3D Pointing Selection," Proc. 2008 ACM Symp. Virtual Reality Software and Technology (VRST 08), ACM Press, 2008, pp. 43–46.
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