This Article 
 Bibliographic References 
 Add to: 
Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations
November/December 2009 (vol. 29 no. 6)
pp. 6-13
Jennis Meyer-Spradow, University of Münster
Timo Ropinski, University of Münster
Jörg Mensmann, University of Münster
Klaus Hinrichs, University of Münster
The Voreen volume-rendering engine provides an environment for realizing volume visualizations, which exploit GPU-based ray casting techniques. To alleviate the development process, visual prototyping can be peformed by editing a data flow network graph. While this environment gives full flexibility when designing novel visualizations, the component-based architecture ensures that the realized visualization techniques can be exploited in interactive applications without any performance penalty.

1. J. Krüger and R. Westermann, "Acceleration Techniques for GPU-Based Volume Rendering," Proc. IEEE Visualization, IEEE CS Press, 2003, pp. 287–292.
2. T. Ropinski et al., "Internal Labels as Shape Cues for Medical Illustration," Proc. 12th Int'l Fall Workshop Vision, Modeling, and Visualization (VMV 07), Akademische Verlagsgesellschaft AKA, 2007, pp. 203–212.
3. J. Meyer-Spradow et al., "Glyph-Based SPECT Visualization for the Diagnosis of Coronary Artery Disease," IEEE Trans. Visualization and Computer Graphics, vol. 14, no. 6, 2008, pp. 1499–1506.
4. J. Meyer-Spradow et al., "Illustrating Dynamics of Time-Varying Volume Datasets in Static Images," Proc. 11th Int'l Fall Workshop Vision, Modeling, and Visualization (VMV 06), Akademische Verlagsgesellschaft AKA, 2006, pp. 333–340.

Index Terms:
Voreen, volume rendering, GPU-based ray casting
Jennis Meyer-Spradow, Timo Ropinski, Jörg Mensmann, Klaus Hinrichs, "Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations," IEEE Computer Graphics and Applications, vol. 29, no. 6, pp. 6-13, Nov.-Dec. 2009, doi:10.1109/MCG.2009.130
Usage of this product signifies your acceptance of the Terms of Use.