Issue No.06 - November/December (2009 vol.29)
Timo Ropinski , University of Münster
Jennis Meyer-Spradow , University of Münster
Klaus Hinrichs , University of Münster
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.130
The Voreen volume-rendering engine provides an environment for realizing volume visualizations, which exploit GPU-based ray casting techniques. To alleviate the development process, visual prototyping can be peformed by editing a data flow network graph. While this environment gives full flexibility when designing novel visualizations, the component-based architecture ensures that the realized visualization techniques can be exploited in interactive applications without any performance penalty.
Voreen, volume rendering, GPU-based ray casting
Timo Ropinski, Jennis Meyer-Spradow, Klaus Hinrichs, "Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations", IEEE Computer Graphics and Applications, vol.29, no. 6, pp. 6-13, November/December 2009, doi:10.1109/MCG.2009.130