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Issue No.06 - November/December (2009 vol.29)
pp:
J. Maim , VRlab, Swiss Fed. Inst. of Technol. in Lausanne (EPFL), Lausanne, Switzerland
B. Yersin , VRlab, Swiss Fed. Inst. of Technol. in Lausanne (EPFL), Lausanne, Switzerland
D. Thalmann , VRlab, Swiss Fed. Inst. of Technol. in Lausanne (EPFL), Lausanne, Switzerland
ABSTRACT
Real-time crowd simulations are realistic only if each human instance looks unique. A proposed solution varies the shape of human instances by attaching accessories. It also modifies the instances' appearance with a generic technique based on segmentation maps that can generate detailed color variety and patterns.
INDEX TERMS
Humans, Shape, Joining processes,animation, color, shading, shadowing, texture, three-dimensional graphics, realism, computer graphics, computing methodologies
CITATION
J. Maim, B. Yersin, D. Thalmann, "Unique Character Instances for Crowds", IEEE Computer Graphics and Applications, vol.29, no. 6, pp. , November/December 2009, doi:10.1109/MCG.2009.129
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