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Insights from Dividing 3D Goal-Directed Movements into Meaningful Phases
November/December 2009 (vol. 29 no. 6)
pp. 44-53
K. Nieuwenhuizen, Eindhoven Univ. of Technol., Eindhoven, Netherlands
J.-B. Martens, Eindhoven Univ. of Technol., Eindhoven, Netherlands
Lei Liu, Centrum Wiskunde & Inf., Netherlands
R. van Liere, Centrum Wiskunde & Inf., Netherlands
A new method for analyzing 3D goal-directed movements provides more insights than existing approaches by dividing them into meaningful phases. An experiment applying a simple 3D task, resembling a standardized 2D multidirectional pointing task, yielded insights that can help researchers better identify input devices' and interaction techniques' strengths and weaknesses.

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Index Terms:
ISO standards,Delay,User interfaces,Computer interfaces,Virtual reality,Ergonomics,Displays,Navigation,Computer errors,Velocity measurement,computer graphics,user interfaces,input devices,human-computer interaction
Citation:
K. Nieuwenhuizen, J.-B. Martens, Lei Liu, R. van Liere, "Insights from Dividing 3D Goal-Directed Movements into Meaningful Phases," IEEE Computer Graphics and Applications, vol. 29, no. 6, pp. 44-53, Nov.-Dec. 2009, doi:10.1109/MCG.2009.121
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