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Issue No.06 - November/December (2009 vol.29)
pp:
K. Nieuwenhuizen , Eindhoven Univ. of Technol., Eindhoven, Netherlands
J.-B. Martens , Eindhoven Univ. of Technol., Eindhoven, Netherlands
Lei Liu , Centrum Wiskunde & Inf., Netherlands
R. van Liere , Centrum Wiskunde & Inf., Netherlands
ABSTRACT
A new method for analyzing 3D goal-directed movements provides more insights than existing approaches by dividing them into meaningful phases. An experiment applying a simple 3D task, resembling a standardized 2D multidirectional pointing task, yielded insights that can help researchers better identify input devices' and interaction techniques' strengths and weaknesses.
INDEX TERMS
ISO standards, Delay, User interfaces, Computer interfaces, Virtual reality, Ergonomics, Displays, Navigation, Computer errors, Velocity measurement,computer graphics, user interfaces, input devices, human-computer interaction
CITATION
K. Nieuwenhuizen, J.-B. Martens, Lei Liu, R. van Liere, "Insights from Dividing 3D Goal-Directed Movements into Meaningful Phases", IEEE Computer Graphics and Applications, vol.29, no. 6, pp. , November/December 2009, doi:10.1109/MCG.2009.121
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