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Issue No.05 - September/October (2009 vol.29)
pp: 96-100
Mike Bailey , Oregon State University
ABSTRACT
GPU shaders seem used mostly for gaming and other forms of entertainment and simulation. But they have less-obvious visualization uses, for the same reasons that interest the gaming community: improved appearance and performance. This column looks at the use of shaders and the OpenGL Shading Language (GLSL) in two common visualization applications: point clouds and contour cutting planes.
INDEX TERMS
computer graphics, computer graphics software, GPU programming, shaders, visualization, GLSL, OpenGL Shading Language, point clouds, cutting planes
CITATION
Mike Bailey, "Using GPU Shaders for Visualization", IEEE Computer Graphics and Applications, vol.29, no. 5, pp. 96-100, September/October 2009, doi:10.1109/MCG.2009.102
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