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Using GPU Shaders for Visualization
September/October 2009 (vol. 29 no. 5)
pp. 96-100
Mike Bailey, Oregon State University
GPU shaders seem used mostly for gaming and other forms of entertainment and simulation. But they have less-obvious visualization uses, for the same reasons that interest the gaming community: improved appearance and performance. This column looks at the use of shaders and the OpenGL Shading Language (GLSL) in two common visualization applications: point clouds and contour cutting planes.
Index Terms:
computer graphics, computer graphics software, GPU programming, shaders, visualization, GLSL, OpenGL Shading Language, point clouds, cutting planes
Citation:
Mike Bailey, "Using GPU Shaders for Visualization," IEEE Computer Graphics and Applications, vol. 29, no. 5, pp. 96-100, Sept.-Oct. 2009, doi:10.1109/MCG.2009.102
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