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| Zhigeng Pan, Wenzhi Chen, Mingmin Zhang, Jianfeng Liu, Gangshan Wu, "Virtual Reality in the Digital Olympic Museum," IEEE Computer Graphics and Applications, vol. 29, no. 5, pp. 91-95, September/October, 2009. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2009.103, author = {Zhigeng Pan and Wenzhi Chen and Mingmin Zhang and Jianfeng Liu and Gangshan Wu}, title = {Virtual Reality in the Digital Olympic Museum}, journal ={IEEE Computer Graphics and Applications}, volume = {29}, number = {5}, issn = {0272-1716}, year = {2009}, pages = {91-95}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2009.103}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Virtual Reality in the Digital Olympic Museum IS - 5 SN - 0272-1716 SP91 EP95 EPD - 91-95 A1 - Zhigeng Pan, A1 - Wenzhi Chen, A1 - Mingmin Zhang, A1 - Jianfeng Liu, A1 - Gangshan Wu, PY - 2009 KW - digital museum KW - Olympics KW - virtual environment KW - sports simulation KW - virtual reality VL - 29 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.103
The Digital Olympic Museum demonstrates the Olympics' history, culture, and highlights in a virtual environment. The authors describe the framework of their prototype, which also features three virtual games. Implementation of such a system validates the feasibility of the digital Olympic museum.
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2. Z. Pan and W. Xu, "Easybowling: A Small Bowling Machine Based on Virtual Simulation," Computers &Graphics, vol. 27, no. 2, 2003, pp. 231–238.
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Index Terms:
digital museum, Olympics, virtual environment, sports simulation, virtual reality
Citation:
Zhigeng Pan, Wenzhi Chen, Mingmin Zhang, Jianfeng Liu, Gangshan Wu, "Virtual Reality in the Digital Olympic Museum," IEEE Computer Graphics and Applications, vol. 29, no. 5, pp. 91-95, Sept.-Oct. 2009, doi:10.1109/MCG.2009.103
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