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Issue No.05 - September/October (2009 vol.29)
pp: 91-95
Zhigeng Pan , Zhejiang University
Wenzhi Chen , Zhejiang University
Mingmin Zhang , Zhejiang University
Jianfeng Liu , Zhejiang University
Gangshan Wu , Nanjing University
ABSTRACT
The Digital Olympic Museum demonstrates the Olympics' history, culture, and highlights in a virtual environment. The authors describe the framework of their prototype, which also features three virtual games. Implementation of such a system validates the feasibility of the digital Olympic museum.
INDEX TERMS
digital museum, Olympics, virtual environment, sports simulation, virtual reality
CITATION
Zhigeng Pan, Wenzhi Chen, Mingmin Zhang, Jianfeng Liu, Gangshan Wu, "Virtual Reality in the Digital Olympic Museum", IEEE Computer Graphics and Applications, vol.29, no. 5, pp. 91-95, September/October 2009, doi:10.1109/MCG.2009.103
REFERENCES
1. Q. Ji et al. "Virtual Arrangement and Rehearsal of Group Calisthenics," J. Computer-Aided Design &Computer Graphics, vol. 16, no. 9, 2004, pp. 1185–1190.
2. Z. Pan and W. Xu, "Easybowling: A Small Bowling Machine Based on Virtual Simulation," Computers &Graphics, vol. 27, no. 2, 2003, pp. 231–238.
3. M. Yip et al., Lucid3D Programmer Guide, Hong Kong Polytechnic Univ., 2005.
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