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Virtual Reality in the Digital Olympic Museum
September/October 2009 (vol. 29 no. 5)
pp. 91-95
Zhigeng Pan, Zhejiang University
Wenzhi Chen, Zhejiang University
Mingmin Zhang, Zhejiang University
Jianfeng Liu, Zhejiang University
Gangshan Wu, Nanjing University
The Digital Olympic Museum demonstrates the Olympics' history, culture, and highlights in a virtual environment. The authors describe the framework of their prototype, which also features three virtual games. Implementation of such a system validates the feasibility of the digital Olympic museum.

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2. Z. Pan and W. Xu, "Easybowling: A Small Bowling Machine Based on Virtual Simulation," Computers &Graphics, vol. 27, no. 2, 2003, pp. 231–238.
3. M. Yip et al., Lucid3D Programmer Guide, Hong Kong Polytechnic Univ., 2005.

Index Terms:
digital museum, Olympics, virtual environment, sports simulation, virtual reality
Citation:
Zhigeng Pan, Wenzhi Chen, Mingmin Zhang, Jianfeng Liu, Gangshan Wu, "Virtual Reality in the Digital Olympic Museum," IEEE Computer Graphics and Applications, vol. 29, no. 5, pp. 91-95, Sept.-Oct. 2009, doi:10.1109/MCG.2009.103
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