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| Marientina Gotsis, "Games, Virtual Reality, and the Pursuit of Happiness," IEEE Computer Graphics and Applications, vol. 29, no. 5, pp. 14-19, September/October, 2009. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2009.94, author = {Marientina Gotsis}, title = {Games, Virtual Reality, and the Pursuit of Happiness}, journal ={IEEE Computer Graphics and Applications}, volume = {29}, number = {5}, issn = {0272-1716}, year = {2009}, pages = {14-19}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2009.94}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Games, Virtual Reality, and the Pursuit of Happiness IS - 5 SN - 0272-1716 SP14 EP19 EPD - 14-19 A1 - Marientina Gotsis, PY - 2009 KW - virtual reality KW - games KW - health KW - innovation KW - sensors KW - computer graphics KW - exergames KW - immersion VL - 29 JA - IEEE Computer Graphics and Applications ER - | |||
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