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Issue No.04 - July/August (2009 vol.29)
pp: 54-63
Christopher Peters , Coventry University
Cathy Ennis , Trinity College Dublin
ABSTRACT
In a proposed methodology for modeling dynamic crowd scenarios, a video corpus informs the modeling process, after which the resultant animations undergo perception-based evaluation. The aim is to improve the crowd's visual plausibility rather than the simulation's correctness. A real-life crowd animation system demonstrates the methodology's practical application.
INDEX TERMS
crowd simulation, viewer perception, computer graphics
CITATION
Christopher Peters, Cathy Ennis, "Modeling Groups of Plausible Virtual Pedestrians", IEEE Computer Graphics and Applications, vol.29, no. 4, pp. 54-63, July/August 2009, doi:10.1109/MCG.2009.69
REFERENCES
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3. A. Lerner, Y. Chrysanthou, and L. Dani, "Crowds by Example," Computer Graphics Forum, vol. 26, no. 3, 2007, pp. 655–664.
4. K.H. Lee et al., "Group Behavior from Video: A Data-Driven Approach to Crowd Simulation," Proc. ACM Siggraph/Eurographics Symp. Computer Animation (SCA 07), ACM Press, 2007, pp. 109–118.
5. T. Hostetler, "Controlling Steering Behavior for Small Groups of Pedestrians in Virtual Urban Environments," doctoral thesis, Dept. Computer Science, Univ. of Iowa, 2002.
6. J. Wiggins, The Five-Factor Model of Personality: Theoretical Perspectives, Guilford Press, 1996.
7. C. Reynolds, "Flocks, Herds, and Schools: A Distributed Behavioral Model," Proc. Siggraph, ACM Press, 1987, pp. 25–34.
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