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YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds
July/August 2009 (vol. 29 no. 4)
pp. 44-53
Jonathan Maïm, Swiss Federal Institute of Technology in Lausanne (EPFL)
Barbara Yersin, Swiss Federal Institute of Technology in Lausanne (EPFL)
Julien Pettré, INRIA-IRISA
Daniel Thalmann, Swiss Federal Institute of Technology in Lausanne (EPFL)
The YaQ software platform is a complete system dedicated to real-time crowd simulation and rendering. Fitting multiple application domains, such as video games and VR, YaQ aims to provide efficient algorithms to generate crowds comprising up to thousands of varied virtual humans navigating in large-scale, global environments.

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Index Terms:
crowd navigation, crowd rendering, variety of appearance in crowds, crowd animation, virtual humans, graphics and multimedia
Citation:
Jonathan Maïm, Barbara Yersin, Julien Pettré, Daniel Thalmann, "YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds," IEEE Computer Graphics and Applications, vol. 29, no. 4, pp. 44-53, July-Aug. 2009, doi:10.1109/MCG.2009.76
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