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Issue No.04 - July/August (2009 vol.29)
pp: 44-53
Jonathan Maïm , Swiss Federal Institute of Technology in Lausanne (EPFL)
Barbara Yersin , Swiss Federal Institute of Technology in Lausanne (EPFL)
Julien Pettré , INRIA-IRISA
Daniel Thalmann , Swiss Federal Institute of Technology in Lausanne (EPFL)
ABSTRACT
The YaQ software platform is a complete system dedicated to real-time crowd simulation and rendering. Fitting multiple application domains, such as video games and VR, YaQ aims to provide efficient algorithms to generate crowds comprising up to thousands of varied virtual humans navigating in large-scale, global environments.
INDEX TERMS
crowd navigation, crowd rendering, variety of appearance in crowds, crowd animation, virtual humans, graphics and multimedia
CITATION
Jonathan Maïm, Barbara Yersin, Julien Pettré, Daniel Thalmann, "YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds", IEEE Computer Graphics and Applications, vol.29, no. 4, pp. 44-53, July/August 2009, doi:10.1109/MCG.2009.76
REFERENCES
1. P. Glardon, R. Boulic, and D. Thalmann, "A Coherent Locomotion Engine Extrapolating beyond Experimental Data," Proc. Computer Animation and Social Agents (CASA 04), John Wiley &Sons, 2004, pp. 73–84.
2. J. Maïm, B. Yersin, and D. Thalmann, "Unique Instances for Crowds," to be published in IEEE Computer Graphics and Applications.
3. J. Pettré et al., "Real-Time Navigating Crowds: Scalable Simulation and Rendering," Computer Animation and Virtual Worlds, vol. 17, nos. 3–4, 2006, pp. 445–455.
4. A. Treuille, S. Cooper, and Z. Popovic, "Continuum Crowds," ACM Trans. Computer Graphics (Proc. Siggraph), vol. 25, no. 3, 2006, pp. 1160–1168.
5. B. Yersin et al., "Real-Time Crowd Motion Planning: Scalable Avoidance and Group Behavior," Visual Computer: Int'l J. Computer Graphics, vol. 24, no. 10, 2008, pp. 859–870.
6. C.W. Reynolds, "Flocks, Herds, and Schools: A Distributed Behavioral Model," Proc. Siggraph, 1987, ACM Press, pp. 25–34.
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