This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Activity-Driven Populace: A Cognitive Approach to Crowd Simulation
July/August 2009 (vol. 29 no. 4)
pp. 34-43
Sébastien Paris, Trinity College Dublin
Simulating a natural-looking virtual populace requires modeling different behavioral levels to mimic how people choose and organize their activities. A multilayer behavior model for crowd simulation can help developers endow each entity with high-level objectives built on top of a reactive and cognitive decision system.

1. A. Newell, Unified Theories of Cognition, Harvard Univ. Press, 1990.
2. R. Kulpa, F. Multon, and B. Arnaldi, "Specific Representation of Motions for Interactive Animation with Several Characters," Computer Graphics Forum, vol. 24, no. 3, 2005, pp. 343–352.
3. S. Paris, S. Donikian, and N. Bonvalet, "Environmental Abstraction and Path Planning Techniques for Realistic Crowd Simulation," Computer Animation and Virtual Worlds, vol. 17, nos. 3–4, 2006, pp. 325–335.
4. S. Paris, J. Pettré, and S. Donikian, "Pedestrian Reactive Navigation for Crowd Simulation: A Predictive Approach," Computer Graphics Forum, vol. 26, no. 3, 2007, pp. 665–674.
5. A.S. Rao and M.P. Georgeff, "Modeling Rational Agents within a BDI-Architecture," Proc. 2nd Int'l Conf. Principles of Knowledge Representation and Reasoning (KR 91), Morgan Kaufmann, 1991, pp. 473–484.
6. J. Lengyel et al., "Realtime Robot Motion Planning Using Rasterizing Computer Graphics Hardware," Proc. Siggraph, ACM Press, 1990, pp. 327–335.

Index Terms:
virtual humans, autonomous actors, crowd simulation, goal-oriented behavior
Citation:
Sébastien Paris, Stéphane Donikian, "Activity-Driven Populace: A Cognitive Approach to Crowd Simulation," IEEE Computer Graphics and Applications, vol. 29, no. 4, pp. 34-43, July-Aug. 2009, doi:10.1109/MCG.2009.58
Usage of this product signifies your acceptance of the Terms of Use.