Issue No.04 - July/August (2009 vol.29)
Sébastien Paris , Trinity College Dublin
Stéphane Donikian , INRIA
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.58
Simulating a natural-looking virtual populace requires modeling different behavioral levels to mimic how people choose and organize their activities. A multilayer behavior model for crowd simulation can help developers endow each entity with high-level objectives built on top of a reactive and cognitive decision system.
virtual humans, autonomous actors, crowd simulation, goal-oriented behavior
Sébastien Paris, Stéphane Donikian, "Activity-Driven Populace: A Cognitive Approach to Crowd Simulation", IEEE Computer Graphics and Applications, vol.29, no. 4, pp. 34-43, July/August 2009, doi:10.1109/MCG.2009.58