|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
| ASCII Text | x | ||
| Paul Kanyuk, "Brain Springs: Fast Physics for Large Crowds in WALL•E," IEEE Computer Graphics and Applications, vol. 29, no. 4, pp. 19-25, July/August, 2009. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2009.59, author = {Paul Kanyuk}, title = {Brain Springs: Fast Physics for Large Crowds in WALL•E}, journal ={IEEE Computer Graphics and Applications}, volume = {29}, number = {4}, issn = {0272-1716}, year = {2009}, pages = {19-25}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2009.59}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Brain Springs: Fast Physics for Large Crowds in WALL•E IS - 4 SN - 0272-1716 SP19 EP25 EPD - 19-25 A1 - Paul Kanyuk, PY - 2009 KW - physics-based animation KW - crowd simulation KW - motion signal processing KW - spring physics KW - fake physics KW - behavioral animation KW - computer graphics VL - 29 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.59
A major challenge of making WALL•E was creating believable physics for human and robot crowds. To do this, Pixar technical directors combined a custom spring-physics system in the Massive software platform with traditional simulation methods. The performance was fast enough to scale for large crowds and maintain interactivity for previews.
1. J. Lasseter, "Principles of Traditional Animation Applied to 3D Computer Animation," Proc. Siggraph, 1987, ACM Press, pp. 35–44.
2. C.W. Reynolds, "Flocks, Herds and Schools: A Distributed Behavioral Model," Proc. Siggraph, ACM Press, 1987, pp. 25–34.
3. J. Wang et al., "The Cartoon Animation Filter," ACM Trans. Graphics (Proc. Siggraph), vol. 25, no. 3, 2006, pp. 1169–1173.
Index Terms:
physics-based animation, crowd simulation, motion signal processing, spring physics, fake physics, behavioral animation, computer graphics
Citation:
Paul Kanyuk, "Brain Springs: Fast Physics for Large Crowds in WALL•E," IEEE Computer Graphics and Applications, vol. 29, no. 4, pp. 19-25, July-Aug. 2009, doi:10.1109/MCG.2009.59
Usage of this product signifies your acceptance of the Terms of Use.

