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| Justin A. Ehrlich, James R. Miller, "A Virtual Environment for Teaching Social Skills: AViSSS," IEEE Computer Graphics and Applications, vol. 29, no. 4, pp. 10-16, July/August, 2009. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2009.57, author = {Justin A. Ehrlich and James R. Miller}, title = {A Virtual Environment for Teaching Social Skills: AViSSS}, journal ={IEEE Computer Graphics and Applications}, volume = {29}, number = {4}, issn = {0272-1716}, year = {2009}, pages = {10-16}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2009.57}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - A Virtual Environment for Teaching Social Skills: AViSSS IS - 4 SN - 0272-1716 SP10 EP16 EPD - 10-16 A1 - Justin A. Ehrlich, A1 - James R. Miller, PY - 2009 KW - virtual reality education KW - virtual classroom KW - virtual reality KW - special education KW - virtual social interaction KW - computer graphics VL - 29 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.57
For typical adolescents, developing appropriate social skills can be difficult. For those with Asperger's syndrome (AS), this task is much more difficult and can be a determining factor in school success. Recent studies indicate that students with AS, who are often visual learners, can learn social skills through computer-based tasks. To help individuals with AS deal with social challenges, researchers have developed the Animated Visual Supports for Social Skills (AViSSS) 3D virtual environment. In AViSSS, a rendering engine aids the rendering of animations, characters, objects, and environments. As students interact in the virtual environment, AViSSS presents them with various situations and possible responses. Each response delivers a different simulated result, along with an explanation of the choice.
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2. S.E. Gutstein and T. Whitney, "Asperger Syndrome and the Development of Social Competence," Focus on Autism and Other Developmental Disabilities, vol. 17, no. 3, 2002, pp. 161–171.
3. G. Junker, Pro OGRE 3D Programming, Apress, 2006.
4. S. Burbeck, "Applications Programming in Smalltalk-80: How to Use Model-View-Controller (MVC)," Univ. of Illinois at Urbana-Champaign (UIUC) Smalltalk Archive, 1992; http://st-www.cs.uiuc.edu/users/smarch/st-docs mvc.html.
Index Terms:
virtual reality education, virtual classroom, virtual reality, special education, virtual social interaction, computer graphics
Citation:
Justin A. Ehrlich, James R. Miller, "A Virtual Environment for Teaching Social Skills: AViSSS," IEEE Computer Graphics and Applications, vol. 29, no. 4, pp. 10-16, July-Aug. 2009, doi:10.1109/MCG.2009.57
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